I have managed to script in re-searchable building upgrades. Notes: This does not effect existing placed buildings, new ones must be placed for the buff to take affect Existing Armory Upgraded Armory script additon into buildings.txt below Spoiler ImpArmory_lvl2 { "name" Armory "team" "IMP" "building level" 2 "Research" "Upgraded Armory" "max health" 200 "starting health" 50 } This is based off of the upgraded walls provided in 2.9, but are not yet researchable
Perhaps it would be better if such researches were re searchable from the building itself. The only reason to do that is that building upgrades would probably confuse things for people in the research tree. Plus maybe if the upgrade comes from the building itself it gets upgraded immediately?
well, aren't turrets already upgradeable with effect on all existing ones - regardless if build or not and even keeping its current health value? at least upgradeable heighter walls would be great or maybe even a new kind of wall that features a ladder and some cover the purpose for other buildings need to be discussted, also propable bug sources - what happens if a player is inside an upgrading building, can he get stuck trough the process of replacing?
if i knew how to make it swap the buildings out it would do it. upgradeable walls are already in the game, if you read the whole post. people dont get stuck in turrets when they're upgraded, why would any other building matter? the building hitbox doesn't change.
this would require code support, so yeah. also people get confused by a "upgraded buildings" tab which i think should be in mech tree, then they shouldn't be commanding seeing its one more tab.
Buildings should upgrade instantly if the research specifies that a building level changes. It should work with the provided walls as well if you make a research for it. If it doesn't it is a bug, in that case, can you provide the minimum amount of changes to the game that trigger it?
Spoiler: coresponding that was meant as a hint to investigate how turret upgrades work ;-) well, idk that - thats why i ask!
But if there were Bio type building upgrades would you still put in mech? With upgrades you could even have the ability to enable turrets on buildings, in this case shouldn't that be in electrical engineering? etc
maybe small infantry radar/camera for barracks to prevent spawncamping 1 ceiling/wall mounted lvl1 missile turret in vf to decreace the effectivness of "parked" enemy apc's 1 ceiling mounted lvl1 mg in armory for some AI fire support or 50% more health for it a sec com seat at radar for larger matches infantry ammo crate at repair pad/station
I enjoyed when we could place turrets to buildings because it add more variety to things so I hope I can have it as a balanced feature.
would have to be coded in and you can put a camera next to a rax already? would have to be coded in and you can place turrets outside VF already would have to be coded in and i already doubled the armourys health in the example i made would have to be coded in and would cause purposefully trolling would have to be coded in and i planned to ask for this to be possible. so theres that.
well, everything related building upgrades has to be coded in in the first place! and you can't place turrets and cam's INSIDE buildings! - also they are supposed to be part of it then (just like the vehicle radar of the radar building) doubling armory health seems a bit much, but yea i take the idea from you - because armory is worthless in endgame, just because it pops away faster than you can repair it xP as i earlyer described in my suggestion thread, its meant to relieve the commander a bit at the tactical part and give both new tactical abilitys in conjunction well, not that much - and if i remember correctly ppl complained NF enemy's fortressing on BE barracks - so yea, happy that it got cut again! - but was quite interesting tough
renegade x ia good fun. Played it on release back then and i enjoyed it. I wanted to add a guard tower of sorts as a buildable for the commander. And have the commander be able to place a sturdier and larger wall variant