Hi Empires mappers! I'm working on a new map (called emp_route88 for the time being), and I was wondering if there's a debug command I can use to skip the Commander vote waiting time and just get straight into testing. Any other useful debug commands for testing would also be of help.
When you use the create server button there are lots of options for things like comm vote time, complete research and res multipliers that you can change to speed things up.
I'm gonna necro the fuck out of this 7 year old thread in order to ask/inform - The "Comm Vote Time" option when using Create Map doesn't do anything anymore (I've tried 0, 0.1, 1, 5... the timer never changes). Neither does "host_timescale 10". So what current commands can be used to quickly test/debug maps instead of needing to wait that painful 60 second Commander Timer after each map load?
"emp_sv_wait_phase_time" for controlling the wait time on infantry maps. "emp_sv_vote_commander_time" for controlling the wait time on commander maps. or simply use "exec testing".
there once was a testing.cfg shipped with the game Code: // NOTE THIS CONFIG IS PURELY FOR TESTING (Can be removed from release builds) // Last edited by WealthySoup-24/02/2014. See below for descriptions. emp_sv_vote_commander_time 1 // Removes commander voting time emp_sv_wait_phase_time 1 // Remove conquest map waiting time (?) emp_sv_refinery_multiplier 30 // Resource income x 30 emp_sv_research_multiplier 20 // Research sped up by 20 times emp_sv_respawn_penalty 0 // No spawn delay emp_sv_debug_build_vehicles 1 // No need for vehicle factory to build vehicles emp_sv_commander_freeze_time 1 // Set commander overheat time to 10 seconds (instead of 60) sv_alltalk 1 // Turn alltalk on incase players are hosting their own tests mp_autoteambalance 0 // Turn off auto team balance incase players host their own tests mp_teams_unbalance_limit 0 // As above, allows players to join one team emp_sv_debug_instant_build 1 // Allows players to instant build all buildings //emp_increase_rank // Increases rank, requires sv_cheats 1 //emp_increase_squadpoints // Increases squadpoints, requires sv_cheats 1 and squad joined //emp_sv_research_complete // Completes all research //emp_sv_research_item <itemname> // Researches specified itemname sv_cheats 1 sv_specspeed 30 bind p noclip
That's what exec testing executes. You can make additional cfg files in that cfg folder to do specific things, like say you just want to spawn quickly but none of the other stuff that testing does. Just type exec whateveryourfileiscalled and game will do all console commands in the cfg file.
that thing has been broken since the dawn of times and is one of apparently 3 things the devs refuse to or just can't fix see here: https://forums.empiresmod.com/index.php?threads/create-server-dialog-box.17175/ you'll have to find the cfg file within the game folder and change it from there
The "Comm Vote Time" option in the Create Server menu seems to work fine for me. Changed it to 0 and -1, and it works as expected.