I has a AFV

Discussion in 'Art' started by dizzyone, Mar 12, 2009.

  1. McGyver

    McGyver Experimental Pedagogue

    Messages:
    6,533
    Likes Received:
    31
    Trophy Points:
    0
    Picture that, we are trying to get a new AFV model ingame longer than Spartacus is actually playing Empires.
     
  2. Trainzack

    Trainzack Member

    Messages:
    385
    Likes Received:
    5
    Trophy Points:
    0
    What's even weirder (to me) is that I've been playing longer than him (if the forum join dates are to be believed).

    Of course, I didn't spend that time playing solid...
     
  3. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    So you been playing since you were... 11?
     
  4. Trainzack

    Trainzack Member

    Messages:
    385
    Likes Received:
    5
    Trophy Points:
    0
    It seems that that is the case, although there were some several year hiatuses in there.
     
  5. complete_

    complete_ lamer

    Messages:
    6,438
    Likes Received:
    144
    Trophy Points:
    0
    you are my favorite

    e: i swear i checked your post history before you posted yours
     
    Last edited: Feb 13, 2015
  6. BigTeef

    BigTeef Bootleg Headshot master

    Messages:
    7,036
    Likes Received:
    36
    Trophy Points:
    0
    [​IMG]
     
  7. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Well an .obj file is not going to do you any good. The rough shape maybe, but apart from that, you will indeed be a lot faster doing a new model by yourself.

    And that comment about Megel explains why he didn't add me on Steam for almost over a year now...
     
  8. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    He doesn't hate Germans, he mostly hates Obama.
     
  9. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    I thought all models were just a set of vertices and connections between those vertices. What's unique about an obj file?
     
  10. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Oh boy, here we go:

    Certain files have certain limitations.
    The data an obj file can save is as follows:
    • multiple objects
    • origin for each object
    • position of the object in scene space
    • all vertices in an object
    • materials assigned to the object (technically, that is saved in a separate mtl file)

    Vertex data includes:
    • position in 3D space
    • edge connections to other vertices
    • created faces between edges and vertices
    • normal direction
    • UV texture coordinate
    • assigned material

    If you want to know, why obj is not suited for passing along WIP stuff, you have to look at what it CAN'T do:
    • bones
    • rigs
    • animations
    • quads
    • (modifiers, if you want to pass it to the same program (Blender to Blender for example))

    Quads is the most important here. This means all models saved in obj only have triangles in them. Everything with more edges is thrown away. This makes working with a model saved in obj a pain in the ass. There are algorithms, that allow you to automatically join triangles back together to quads, but those don't work 100% accurate. You still have to go over the whole model and check if you have to fix something/actually fix something.

    So yeah, starting a new one from scratch would be easier.
     
  11. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Thanks. So it sounds like this isn't just a collection of points and their connections, this is a collection of triangles in 3d space and that inherently limits the model, itself. I don't model, but it intuitively seems like quads would be the preferred modeling tool in a "hard" model like a vehicle chassis. Thanks for the explanation.
     
  12. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Quads are always preferred, because they are easier to work with. Mostly because of certain algorithms like loop cuts, which wander along a strip of quads. If those encounter a triangle or an ngon with more than 4 edges, they don't know where to go.
     
  13. DocRabbit

    DocRabbit Member

    Messages:
    307
    Likes Received:
    17
    Trophy Points:
    0
    Quads are your friend because loops are much easier to manage.
     
  14. zenarion

    zenarion Member

    Messages:
    953
    Likes Received:
    0
    Trophy Points:
    0
    Hahaha hahaha this still ain't done
     
  15. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    omg zenarion :o
     
  16. DocRabbit

    DocRabbit Member

    Messages:
    307
    Likes Received:
    17
    Trophy Points:
    0
    obj import does bring in quads from this file

    Has anyone actually tried importing this into blender, it comes in as polys not tris.
     
  17. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    No, not yet. If it's actually usable, you can try doing something with it, but with how it looks right now there is still a lot of work to do, which would be easier if done from scratch.
     
  18. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    Whats it even supposed to look like anyway?
    I didnt notice anyone actually describe it.
     
  19. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Look at the OP?
     
  20. DocRabbit

    DocRabbit Member

    Messages:
    307
    Likes Received:
    17
    Trophy Points:
    0
    [​IMG]
     

Share This Page