Buffer error

Discussion in 'Bug Reports' started by BigTeef, Feb 2, 2015.

  1. BigTeef

    BigTeef Bootleg Headshot master

    Messages:
    7,036
    Likes Received:
    36
    Trophy Points:
    0
    Didn't take a screen of the error however I get this in the console.
    I got kicked from the game because of a buffer overflow or some shit.
    Happened on cyclopean.


    Code:
    Bad pstudiohdr in GetSequenceLinearMotion()!
    
    It said this over and over 100 times.

    It kicked me, Vicki, and Neony out of the game and it appeared we suicided on the kill feed.

    Vicki sent the error to candles, according to him its a common source error.
    So im documenting this if appears to come up again for anyone else.
     
    Last edited: Feb 2, 2015
  2. LordDz_2

    LordDz_2 Strange things happens here

    Messages:
    2,956
    Likes Received:
    93
    Trophy Points:
    0
    Looks like a model error. Any models changed recently?
     
  3. BigTeef

    BigTeef Bootleg Headshot master

    Messages:
    7,036
    Likes Received:
    36
    Trophy Points:
    0
    Not that I am aware of, I don't mod the game at all.
    I play whatever is in my update feed.
     
  4. Neoony

    Neoony Member

    Messages:
    1,370
    Likes Received:
    106
    Trophy Points:
    0
    He meant, any models changed in the game update recently?
    He is not asking about mods. Unless you teef are just trolling, lol

    Models /= mods

    I also had 2 random crashes of empires since some of the updates.
    There was no error and no dump files.
    Both crashes I was inside a vehicle (once tank once apc) and there was a shootout. (2 crashes 1 playing session, over the last weekend, in 1 day)
    No idea if anyhow related to the buffer overflow, probably not.

    But those are the 2 things that seem to happen since some of the last updates.

    I had a little break of empires, so I cant surely say when it was still ok.
    So no idea which update might have started those issues.
     
    Last edited: Feb 2, 2015
  5. Neoony

    Neoony Member

    Messages:
    1,370
    Likes Received:
    106
    Trophy Points:
    0
    Anyway, after checking the screenshot with that error.

    The error happened at the very beginning of the round. Even before I picked any class.
    Then stopped for a bit and then later we got buffer overflow.

    http://cloud-4.steamusercontent.com/ugc/536261724104783072/D97BE0B5D3CAF2E3FF835C545745075B66635467/

    Then same thing after I reconnected.
    But without further error.

    It might also very much just not be related.
    I just never seen such error in empires.

    I know that buffer overflow in Gmod was happening when there was way too many props and basically too many of everything happening and thats when I or others got this error.
    Was mostly happening when somebody wanted to join though, rather than kicking those who are already joined. (too much to proccess at the same time?)

    There must be some kind of leak of data or some.


    (In computer security and programming, a buffer overflow, or buffer overrun, is an anomaly where a program, while writing data to a buffer, overruns the buffer's boundary and overwrites adjacent memory. This is a special case of violation of memory safety.)

    I know in gmod, the fix that sometimes worked for people was using myinfo_bytes 8192 into console.
    Though, there is also a difference if the error was just "buffer overflow" or "buffer overflow in net message".
    Iam not sure if it mentioned net message but I think not.
     
    Last edited: Feb 2, 2015
  6. 101010

    101010 Member

    Messages:
    996
    Likes Received:
    2
    Trophy Points:
    0
    Was any of the animations changed recently ?
     
  7. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    I think the nfhr animation was tweaked in 2.6.1 and the shotgun animations were tweaked a couple versions ago.
     
  8. 101010

    101010 Member

    Messages:
    996
    Likes Received:
    2
    Trophy Points:
    0
    hmm..Besides 3 hands in the BE v models I'm not seeing an issue.
    The "Bad pstudiohdr in GetSequenceLinearMotion()!" is kind of generic.
    Is this just on viper ???
     
    Last edited: Feb 2, 2015
  9. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    The extra hands are there to perform animations. I believe it's been there for quite a while.
     
  10. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    When the buffer error happened, my game froze up for a few seconds as if I had lost connection. I didn't get kicked out though.
     
    Last edited: Feb 4, 2015
  11. Neoony

    Neoony Member

    Messages:
    1,370
    Likes Received:
    106
    Trophy Points:
    0
    good, something definitely leaked then.

    would be nice to check server logs
     
  12. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    Running a listen server on emp_nuclear_b8j, me and extrems were just chilling when another person finished loading up and now the console is being flooded with badpstudio.
     
  13. CRITAWAKETS

    CRITAWAKETS Member

    Messages:
    236
    Likes Received:
    2
    Trophy Points:
    0
    Im a bit feeling concerned about this,it could be a exploit causing people to disconnect form servers. We really dont want that.

    Also yes,i was not in the last empires games due to blockland.
     
  14. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

    Messages:
    4,251
    Likes Received:
    10
    Trophy Points:
    0
    hahano
     
  15. Neoony

    Neoony Member

    Messages:
    1,370
    Likes Received:
    106
    Trophy Points:
    0
    If it was an exploit, somebody would have to do something, which should be viewable in server logs.

    Unless its just caused by something ingame other than a console command.

    I personally dont think its somebody doing it.
     

Share This Page