Need some technical info and experience from mappers

Discussion in 'Mapping' started by f1r3w4rr10r, Jan 13, 2015.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Hi, I'd just like to know some things about Hammer.

    First I'd like to know the maximum map size possible. (What I found so far is roughly 10 by 10km or 32000 by 32000 foot.)

    I kinda get the feeling that most Empires maps are not that big. Is that just my gut being wrong or is there some other limitation I don't know about?
     
  2. flasche

    flasche Member Staff Member Moderator

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    ~32000 hammer units squared (from -16k to +16k and its maximum height aswell)

    https://developer.valvesoftware.com/wiki/Dimensions

    thats ~600m per side, 850m diagonal - so about 0.4kmĀ², a bit less

    start a listening server and set emp_sv_netvisdist_player* to something >= 32000 (45000 to see along the diagonal) and see yourself how small empires maps really are. (default is 10k, servers use different values for buildings, players, vehicles and whatnot but not more then 15k or smthg, trickster knows more)

    *not sure if _player is sufficient, there is one of those cvars that controlls it alltogether, up them all if it doesnt show results instantly
     
    Last edited: Jan 13, 2015
  3. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Holy shit that's small! I totally forgot to divide it by 16! :S
     
  4. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    And people don't want to run across half the map already ;)
     
  5. flasche

    flasche Member Staff Member Moderator

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    good that you usually dont have to run across half the map ;)

    map size is really dependent on player counts and vehicle availabilty. for pure infantry combat empires maps are way too big and cover is way too far spread out (even though you can build walls)
     
    Last edited: Jan 13, 2015
  6. Grantrithor

    Grantrithor Member

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    If Empires maps were slightly bigger they'd actually start getting all fucked up. Strange things happen near the borders of the hammer workspace. Anyways I take it you want to make map sized models like in other engines?
     
  7. DocRabbit

    DocRabbit Member

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    yeah, you want to avoid grid edge if at all possible. Hammer won't do anything outside its grid area. But you would never want to push the issue.
     
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Note that, if we don't try to get aircraft working with it, we can scale down everything down to 16x. I played a 8x scaled-down version of emp_district, which already makes everything FUCKING HUGE.
     
  9. Z100000M

    Z100000M Vithered Weteran

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    reminder that empires needs a rats map that isnt gimmicky
     
  10. w00kie

    w00kie Mustachioed Mexican

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    emp_caverats??? :headshot:
     
  11. RappemongO

    RappemongO Member

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    I thought scaling things made the monsters come out.
     

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