f1r3's art

Discussion in 'Art' started by f1r3w4rr10r, Sep 29, 2014.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Just my own thread to show what I am working on.
    First I was thinking about remaking the mortar, but then we encountered a lot of problems with it I can't simply fix with a new model. Then I went on to grenades and well...noticed that the hands for the first person models are a real mess.

    So I started working on this:
    [​IMG]
     
  2. ImSpartacus

    ImSpartacus nerf spec plz

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    You can never have too many arms.
     
  3. f1r3w4rr10r

    f1r3w4rr10r Modeler

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  4. f1r3w4rr10r

    f1r3w4rr10r Modeler

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  5. w00kie

    w00kie Mustachioed Mexican

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    TF2 had sandwich update.
    Empires will have hand update.

    Looking at my own hand the meaty part between the thumb and the pointing finger needs to be bigger (in your model, not my hand)
    The wrist is kinda underdeveloped and that bump on the wrist is just not there on my wrists.

    I circled what I dislike about your model

    [​IMG]
     
    Last edited: Sep 29, 2014
  6. 101010

    101010 Member

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    The bumps are normal....For in shape people :/

    The arm looks great but maybe it should be a little darker.
     
  7. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Thing is: every hand/arm is different. And I assure you this is pretty much my arm without going into micro detail. And yes I changed the color slightly.
    [​IMG]
     
  8. ImSpartacus

    ImSpartacus nerf spec plz

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    Multicultural!

    Maybe we could have different colored hands for each class? There's a lot of white people at the moment! Haha, whatever works. You art people are awesome.
     
  9. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Theoretically you could give them different skin colors for each weapon they hold. But that would probably clash with the world model. In any case, that's me done for the day, will probably make the lowpoly tomorrow and do bakes and stuff.
     
  10. flasche

    flasche Member Staff Member Moderator

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    im with wookie, the inner wrist bone could be more defined. but knowing that hands are among the hardest things to get right, respect.
     
  11. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Well can you describe a bit closer what you mean? Because if you mean what I think you do...that area is completely smooth on my hand.
     
  12. Grantrithor

    Grantrithor Member

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    The world models are randomized anyways between 3 different models for each team (and an additional 3 for BE engy). You can just make one of them black and they'll randomly come up. Viewmodels wouldn't really sync up but a player doesn't really look at themselves anyway. Hell, third one could be Asian, or Hispanic in style of one of the BE pictures in command view. Semi-related note, if you're redoing the arms, you're still going to keep the third hand right?
     
  13. Ikalx

    Ikalx Member

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    dem females.
     
  14. ImSpartacus

    ImSpartacus nerf spec plz

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    That's exactly what I was thinking about.

    That would be awesome. I hope they do that when they redo player textures.
     
  15. Lazybum

    Lazybum :D Staff Member Moderator

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    What third hand?
     
  16. ImSpartacus

    ImSpartacus nerf spec plz

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    There's a third hand on one of the be guns. I think it's smg1. It pulls the charging handle thing back when you reload.

    Widen your fov to see it. For example, change your launch options to -w 1920 -h 800 to barely see it. Decrease the height to see more of it.
     
  17. 101010

    101010 Member

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    You also can see your own head move in from the side if you move just right with a wide FOV, Freaks me out when I'm high.
     
  18. BigTeef

    BigTeef Bootleg Headshot master

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    Are you planning to make models of heads to add variety?
    IE each class has different head models or uniforms.
     
    Last edited: Sep 30, 2014
  19. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Just remember NF fingernails havedirt under them and are super short :)
     
  20. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Actually almost every single view model (first person) weapon has three hands in it because whoever made them was too lazy. These hands are meant to replace all of them for the weapon overhaul. Smithy and me will most likely make new first person view models of them. Maybe we'll tackle the player models at some point, but one thing at a time.
     

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