Empires 2.5 RC4 has been released

Discussion in 'News' started by wealthysoup, Mar 26, 2014.

  1. wealthysoup

    wealthysoup Lead Tester

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    Remember to push it to SVN :)
     
  2. Z100000M

    Z100000M Vithered Weteran

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    You've never touched any code it seems.
    its like murphys law incarnate.
     
  3. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    I only did a few hours of Pascal in IT class, so no I haven't, that's true :(
     
  4. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Seriously, a simple bit of code you do that works perfectly fine in one module, can make shit break all over the place that don't even seem related.
     
  5. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Oh I know this much :rolleyes:
     
  6. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Sometimes the compiler just fucks with you too.

    You do a compile for that module you just worked on and link it, and it fucks you over with shit that bat shit insane. Recompile the whole fucker and its fine.
     
  7. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Ahh the blessing of referential transparency, if only I could have that in C++
     
  8. Z100000M

    Z100000M Vithered Weteran

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    lol, perl masterrace.

    I need ten open tabs and a manual to make out just what the hell all those shortcuts mean.
     
  9. Angry

    Angry Junior Member

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  10. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Fuck perl, Haskell master race. Also shoutout to dependently-typed languages
     
  11. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Everyday I'm Lisping; car and cdr while listing.
     
  12. Señor_Awesome

    Señor_Awesome Member

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    There's something wrong with you people...

    I mean, tail recursion? :headshot:
     
  13. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Where is haskellpires!?
     
  14. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Ask MOOtant :p
     
  15. MOOtant

    MOOtant Member

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    All the energy went into parsing BSP/SMD or thinking about engine structure (game frame, communication between server and client and so on).

    Using Unity or other crap like that has important benefit: you get "results" quickly and that can make you not get bored easily.
     

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