This one's less important to me than the vehicle type filter, but I feel like this could prove to be quite useful on certain maps in certain situations - I'm thinking pre-recorded voice lines, like "The Brenodi have secured the flag!" and so forth.
I need something similar, but for team specific text. Probably possible in some other way as well, but this would be easier Just if some coder ever gets bored
emp_hint or what's it's called can be displayed for a team. Two of them can't be displayed at the same time (from what I know of), even if they're shown for different teams.
Those show up at the bottom of the screen, between health and ammo bars. I think Silk means the big letters in the middle of the screen. I can't imagine it'd take much since there are already more general entities (ambient_generic for sound and a text one whose name eludes me), they just need some tweaking to only play/show to the right people. Like, a filter
Well in that case, overlays would be cooler: https://developer.valvesoftware.com/wiki/Env_screenoverlay Copy that, add in "display for team/player". Game_Text feels so old
Added two new entities: emp_team_text_pointentity: two keyfields, "text" and "team" (2 = NF, 3 = BE) and an input called "DisplayMessage". emp_team_sound_pointentity: two keyfields, "sound" and "team" (2 = NF, 3 = BE) and an input called "PlaySound". No idea where it looks for the sound, btw