Empires 2.5 RC4 has been released

Discussion in 'News' started by wealthysoup, Mar 26, 2014.

  1. wealthysoup

    wealthysoup Lead Tester

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    Empires 2.5 RC1 has been released, whilst there are still some minor bugs (primarily associated with spectating) it has been decided to update the game to provide an immediate resolution to all known launch problems.

    This interim release contains several bug fixes, balance changes and some commonly requested features, a full list of which can be seen below. Note that the latest Release Candidate can be seen at the top of the list, with the older versions below it.







    Special thanks to DDD Destroyer, Empty and Ikalx for the new map descriptions, Ikalx for the new weapon names and descriptions, Lord DZ for the minimised icon and everyone that contributed to playtesting and balancing discussions.
     
    Last edited: Apr 13, 2014
  2. wealthysoup

    wealthysoup Lead Tester

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    Reserved
     
  3. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    um....
    So wait... you also upped missile ammo and dmg thus, you just made it easier for NF to win by making NF in general stronger.
     
  4. Z100000M

    Z100000M Vithered Weteran

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    You say that as if NF wasnt massively handicapped beforehand.
     
  5. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Well I will give you the fact that NF apc sucks snail cock but, upping building resists to (current) standard IMP weapons while at the same time improving missiles? I duno... that seems like tipping the scales the other way instead of leveling things out.

    Not only did building resists to HE go up... HE dmg went down... double whammy on it.

    I do like the increase in HEMG though.
     
  6. ImSpartacus

    ImSpartacus nerf spec plz

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    Erm, you know the scripts came out more than a month ago, right? Every playtest used them.
     
  7. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    I have practically missed every play test. :( I can't seem to make them.
     
  8. Ikalx

    Ikalx Member

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    Really just waiting to see how the names/descriptions go down. If people like the changes overall we can do the rest of the names. Or not. I know people like the HR/AR/MG names since while they may just be descriptors, they're fairly apt and can be referenced easily.
     
  9. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    I'll be confused for horus on end now, the names are nice though.
     
  10. Lazybum

    Lazybum :D Staff Member Moderator

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    Was wondering what this means exactly. In specific terms. Does it mean every player adds on 1 sec to a base of 30? So rounds start faster if it's like 10 people on? I'm just curious how players affect the time to start.
     
  11. Trickster

    Trickster Retired Developer

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    It means that if it's 10s and we then put emp_sv_wait_phase_time 200, it'll update, rather than having to be inputted before the counter started.
     
  12. Lazybum

    Lazybum :D Staff Member Moderator

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    Oh that is what you meant by dynamic, I'm used to it being related to player count somehow.
     
  13. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    It has never been
     
  14. Señor_Awesome

    Señor_Awesome Member

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    *drools*

    I was going to call out Ikalx for some of the more absurd weapon names... but
    Wiki page for BE weapons
    Wiki page for NF weapons
    last edited in 2007.

    Also according to that the NF RPG/Mortar is officially known as the 'WarFle'. Thank god that's not the name that shows up in the menu. As some players said in-game last night it's got a huge 'fanfic' vibe to it.
     
  15. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Is it called the DUB-33? Always liked that one. MOW-TAR would have sufficed as well.
     
  16. Z100000M

    Z100000M Vithered Weteran

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    Man,those whack-ass israelis and their guns.
     
  17. Ikalx

    Ikalx Member

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    Lol. I only really changed the smg's and the pistol names. And yeah it would be totally insane to use my own names xD

    Though I did change Kren industrial to Bren industrial just because it seemed more appropriate. And BE's smg1 doesn't have half of Krenzo's name because it's actually called x6 or whatever on the side of it. Would be kidna dumb for me to rename it.

    Though Grizzly does rather fit the shot pistol. Maybe I should have done that one.
     
  18. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Wow that's ancient. It even lists both BE ARs as full auto.
     
  19. LordDz_2

    LordDz_2 Strange things happens here

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    They are?
     
  20. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    AR1 (AKA the heavy rifle) is, AR2 is burst.
     

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