Shift build for commanders

Discussion in 'Implemented' started by HaschteWas, Jan 27, 2014.

  1. HaschteWas

    HaschteWas Member

    Messages:
    180
    Likes Received:
    0
    Trophy Points:
    0
    Every time when I'm playing as commander I really miss the shift build ability implemented for e.g. in Starcraft 2.

    For non sc2 players:
    If you want to build several buildings of the same type
    you currently need to select the building from the list and drop it.
    This has to be done as often as you need build it.
    When setting up turret farms this may become tedious...

    With "shift build" you just need to select it once and as long as you hold your shift button pressed it will stay selected when placing it.
    That means you can just click on the next position you would like to build it
    and so on.

    This saves you a lot of irrelevant clicks and moves of the mouse curser on the screen and is thus much more comfortable.
     
  2. LordDz_2

    LordDz_2 Strange things happens here

    Messages:
    2,956
    Likes Received:
    93
    Trophy Points:
    0
    Or even better, hotkeys! :D
     
  3. Lazybum

    Lazybum :D Staff Member Moderator

    Messages:
    4,827
    Likes Received:
    190
    Trophy Points:
    0
    Yes I like this.
     
  4. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    why didnt we have this 6 y ago.
     
  5. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

    Messages:
    4,251
    Likes Received:
    10
    Trophy Points:
    0
    I can't count how many times I reflexively pressed the shift key when dropping multiple turrets and be disappointed that I have to reselect the turret every time. I might look at the code for when a building is dropped and see if I can do something about it, but keep in mind that the commander code is messy, to say the least.
     
  6. McGyver

    McGyver Experimental Pedagogue

    Messages:
    6,533
    Likes Received:
    31
    Trophy Points:
    0
    Like every other suggestion, i'm sure it was proposed 6 years ago.
     
  7. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I've just played through the SC2 campaign, so yeah, I'd love this.

    On a slightly related note, there's something I've completely forgotten. Does the building preview for a turret show you the attack radius before you place it? If not, it should.
     
  8. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    How the fuck do you not know that it does.
     
  9. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    My biggest failing as a commander was always my refusal to spend money on turrets. So yeah, I rarely placed them.

    I know you can click on them and see the radius AFTER you built them, but I mean before you place them.
     
  10. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    im quite sure you do.
     
  11. LordDz_2

    LordDz_2 Strange things happens here

    Messages:
    2,956
    Likes Received:
    93
    Trophy Points:
    0
    Yes it does show the radius when placing them.
     
  12. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    I still want mg turrets to have at least a small cone of fire instead of rape lasers.
     
  13. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    cuz trickster sux, sonata greifed his first win (or was it dorito) then server crashed when we crushed you on canyon

    SUP SONNNN
     
  14. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Yeah mang, but server also crashed when we were about to crush you on Mvalley, so it's swings and roundabouts. And besides, every game we had with JPL was like 6v6 or 9v9 or something dumb. You fags never got your shit together and played us properly.
     
  15. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    I would settle for them not turning around instantly and not firing with 100% accuracy.
     
  16. urethra franklin

    urethra franklin Member

    Messages:
    541
    Likes Received:
    6
    Trophy Points:
    0
    Is anyone else bothered by the fact that shift key being used for multiple placement is being attributed to sc2?
     
  17. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    I thought I was the only one who was perturbed by that attribution.
     
  18. McGyver

    McGyver Experimental Pedagogue

    Messages:
    6,533
    Likes Received:
    31
    Trophy Points:
    0
    Command&Conquer invented it all.
     
  19. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I know other games have done it, but SC2 is probably the most recent "big" RTS. It's also (in my opinion) probably the best in terms of the way the engine, interface and UI all work. I don't really care for SC2 multiplayer but the way the actual game works is really impressive I think, down to building placement, micromanaging and just generally how everything handles.
     
  20. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    I always liked the idea of MGs that fired at anything that came into their line of sight, but had effectively 0% accuracy at a long enough range due to a noticeable cone of fire. Then each level just needs to increase the fire rate, which would both do more damage in close-ish range and increase the effective range of the turret.

    It would be a lot "smoother" than the current system of "meh damage @ shitty range" -> "not meh damage @ not shitty range" -> "ridiculous damage @ ridiculous range"
     

Share This Page