I was making a map like this once called redstorm, but after I made the terrain and giant boat the NF were to assault the beach from I compiled and ran around and realized the map was simply too huge to be fun. One thing I can recommend silk(this advice is a little late) is that for a map like this don't lay the map out first, just build each section until it seems good and the right size then make the next part, you will end with a much smaller map I'm sure. EDIT: http://empires.martinpace.com/images/keef/emp_redstorm.bmp for reference. http://empires.martinpace.com/images/keef/redstorm/terrain7.JPG http://empires.martinpace.com/images/keef/redstorm/terrain1.JPG
Maybe add a timer, so the defenders get an slotted amount of time to setup and place mines. So there can still be a mine field, they would just need to setup themselves.
It'd result in one person doing what you presented, everyone else placing 9mines, engies setting up lvl3s all over, scouts hiding in corners and riflemen running back and forth pretending they have fun.
I don't understand the big deal, the same shit happens on escort and people keep playing that more than money. The only difference is its not narrow streets the entire time. Players manually placing mines is the only way to put in a minefield where they wont bug the fuck out. And honestly, giving people 30 seconds to setup doesn't sound as bad as you two make it to be.
Silk is still on his mapping break, you can catch him on Warframe building the dojo or Rome II destroying enemies.
No progress or even plans to continue And the sad face belongs there, cause i miss mapping a lot, but i've grown tired of spending hundreds of hours on something i most likely won't play even once the way it was meant to I'm hoping for: - Announcement of Source 2 engine - Announcement of dedicated and skilled team of developers that they will make empires on Source 2 - Details about Source 2 showing how displacements are still possible in all sizes and shapes (unlike latest gen engines) and that 3D modelling isn't required for 99% of the map (unlike latest gen engines) OR - A Source 2 build-in 3D modelling program i can actually work with If all of that becomes reality, i'll definitly become a dedicated empires mapper again. And this is not a joke btw, i truly am hoping for all of that, that's how stupid and unrealistic i am
Umm... No its not. If you mean its being ported to Source SDK 2013, saying that it is on a new engine is incorrect. It is simply an updated version of the development kit that now allows support for Linux and OSX. Also Oculus Rift support (oh snap!). I too would like a completely new version of Source that still uses Hammer and it does not rely on static meshes for most of it's geometry. Our first look at the new engine will most likely be in Left 4 Dead 3, if those leaks from last year were accurate. I guess we will have to wait and see. We must pray to Lord Gayben to deliver.
sssssshhhhhhzzzzz freak.. shut your pie hole. I was trying to get him to start working on the map again.
I immediately yelled at destroyer for an explanation of your reply when i saw it. I asked him if any of that could be true or if you were being annoying. That's the day that i learned you are annoying :p
Source 2013 is an updated version of Source 2007. Not a new engine, a new version. If everything works right, there might be a few new features, but most people shouldn't notice any difference.
If the game works... everyone WILL notice a huge difference. anyways... care to guess a progress report? ??? out of ??? done.
0.13 out of 100 is done 770 times more that what we currently have and it's done *Sigh* I'm bored enough to consider considering having another look at it. Mainly because i'm still a bit proud when i look at videos and screenshots off my 4 main maps. But that would set everything back though, as after a break this long i'd want to change quite a bit as always. Zero people playing empires though ... what's the point