I'm lobbying about it a lot to the other devs, the major argument is that we don't have coders , but do we really have that many coders now, and besides 50% of the time coding for empires is just figuring out why the code even works in the first place or why it's so big. the vgui menu for vehical customization is 6000 lines while the core code for the player, and some commander elements is 8000 lines. also look http://www.youtube.com/watch?v=ThEfWTvmqs0 if some random dude on the internet can make FPS/RTS in UDK , why can't we?
@marcin dont forget cryengine3, its available for free with a similar licence as UDK. and was made for huge open maps with a lot of detail - though i doubt its much of an issue with UDK either ... as for unity, its great and all, but you have to write a lot yourself or buy additional stuff.
Well the thing I really like with UDK is that it is like hl2 when it came out, with some tweaking it can run on anything. I remember playing Mass effect 2 on my x1400 GPU with 24 fps avg with some tweaking, and the game still looked good. cryengine on the otherhand :S
crytek = no support. And yes, empires can be forced to use multiple cores already, but it crashes your client once you encounter a vehicle.
gigabyte ud3lr manual Code: [B][U]>>>>> Standard Timing Control[/U] CAS Latency Time Options are: Auto (default), 4~11. tRCD Options are: Auto (default), 1~15. tRP Options are: Auto (default), 1~15. tRAS Options are: Auto (default), 1~63. [B][U]>>>>> Advanced Timing Control ******** Advanced Timing Control ********[/U][/B] tRRD Options are: Auto (default), 1~15. tWTR Options are: Auto (default), 1~31. tWR Options are: Auto (default), 1~31. tRFC Options are: Auto (default), 1~255. tRTP Options are: Auto (default), 1~15. Command Rate(CMD) Options are: Auto (default), 1~3. I understand most of the values in standard and advanced timing control, but that Channel A/B Timing Settings look like rocket science. Code: [B][U]>>>>> Channel A/B Channel A/B Timing Settings[/U][/B] Static tRead Value Options are: Auto (default), 1~15. tRD Phase0 Adjustment Options are: Auto (default), 0-Normal, 1-Advanced. tRD Phase1 Adjustment Options are: Auto (default), 0-Normal, 1-Advanced. tRD Phase2 Adjustment Options are: Auto (default), 0-Normal, 1-Advanced. tRD Phase3 Adjustment Options are: Auto (default), 0-Normal, 1-Advanced. Trd2rd(Different Rank) Options are: Auto (default), 1~15. Twr2wr(Different Rank) Options are: Auto (default), 1~15. Twr2rd(Different Rank) Options are: Auto (default), 1~15. Trd2wr(Same/Diff Rank) Options are: Auto (default), 1~15. DIMM1 Clock Skew Control Options are: Auto (default), +800ps~-700ps. DIMM2 Clock Skew Control Options are: Auto (default), +800ps~-700ps. [B][U]DDR Write Leveling[/U][/B] [B]Allows you to determine whether to fine-tune memory parameters to enhance memory compatibility.[/B] [B]Auto[/B] Lets the BIOS decide whether to enable this function. (Default) [B]Disabled[/B] Disables this function. [B]Enabled[/B] Enables this function to enhance memory compatibility. [B][U]DDR Write Training[/U][/B] Allows you to determine whether to fine-tune memory parameters to enhance memory compatibility. [B]Auto [/B]Lets the BIOS decide whether to enable this function. (Default) [B]Disabled[/B] Disables this function. [B]Enabled[/B] Enables this function to enhance memory compatibility. [B][U]Channel A/B Driving Settings[/U][/B] Driving Strength Profile Options are: Auto (default), +8~-7. Cmd Driving Pull-Up Level Options are: Auto (default), +8~-7. Ctrl Driving Pull-Up Level Options are: Auto (default), +8~-7. Clk Driving Pull-Up Level Options are: Auto (default), +8~-7. Data Driving Pull-Down Level Options are: Auto (default), +8~-7. Cmd Driving Pull-Down Level Options are: Auto (default), +8~-7. Ctrl Driving Pull-Down Level Options are: Auto (default), +8~-7. Clk Driving Pull-Down Level Options are: Auto (default), +8~-7. The picture kinda explains it, I can have different values for the two different RAM channels. My DDR-800 is in channel A, my DDR-1000 in channel B. Now how do I make RAM go fast without boom?
ha... well they are gigabyte only settings. I spent half an hour looking around and I see plenty of people posting specs with those in it(all gigabyte board owners) but, no one explains what they are.
Thx for looking into it anyway. I made it to 3613mhz with FSB 425, resulting in DDR2-850 (I raised RAM-Voltage to 1.94 to make it work). Going any higher is a pain and may need fiddling around with all the Core settings like MCH etc.
make a post in an overclock forum. They typically know a shit ton about this sort of thing due to trying it out on there stuff.
If you were ever going to port to UDK, one of the coders we had for Cold Trap, Shaun, had already started trying to port Empires in before joining us. You could always have a chat with him, I think he was moderately successful actually.
People talk about other engines, and I'll admit I don't know a great deal, but everything points to UDK for me. I know Unity is cool and stuff, but UDK has a bigger community to help you out, Steamworks support, and has more stuff out of the box, or at least, I've been told all of that. Also, just being on UDK is free publicity anyway.
source means your game is free (tf2). (we should totally focus on that free aspect when we advertise btw) udk can also be free im assuming, right? but you would probably have to get rid of all the copyrighted materials...
Everything is free in UDK , unless you want to sell in that case the Unreal Script code you can keep and some modells, the rest you need to make by yourself
I know reviving an old forum post is a bit taboo, but I really do rely on these sort of optimizations to play games. So far some of them work, but I'm not getting the same look he had pictured up there.
Support for DX 8 was just re-enable, which really does help with my FPS, but it still gets laggy on the larger battles.
The advice in the OP is around 4 years, old from a time when Empires was on a completely different engine version. It might be, that there are different commands, to those that don't do anything anymore, but no idea who can help with that. All in all: Empires is a very very VERY performance demanding game, if it is not fine with minimum settings, it won't go way smoother with super low settings.
how low you can get by reading this i had "get low" in my head "get lower bitch, down to the tiles" (yea, my pc is a bitch - especially at source games, idk why but she don't like them :-/)