emp_azuretowers

Discussion in 'Mapping' started by ScardyBob, Sep 23, 2010.

  1. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    if your gonna go by this logic then get rid of emp_money..
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    To be clear I don't hate this map.. its just issues when combined make it horrible. Fix those issues and it could be nice add to the maps pack.
     
  3. Kamber

    Kamber Member

    Messages:
    300
    Likes Received:
    0
    Trophy Points:
    0
    so i played a game of this where we were standing around for 3 hours reving each other with no tickets and another game where we lost via bleed, was this some kind of admin sorcery or is there actually bleed on the map?
     
  4. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    no, no bleed. The one time we capped all flags for like 10 seconds we had no tickets and still didn't bleed.
     
  5. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
    Bleed is a good idea, I'll add that to the next release.
     
  6. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    Set it up so that if one team has one flag and the other has two there is a bleed. Make it a 1 per min bleed tho. It can take a long time to make a successful push to a tower do to the extreme limits on getting to one. Less distance to towers plez.
     
  7. Kamber

    Kamber Member

    Messages:
    300
    Likes Received:
    0
    Trophy Points:
    0
    oh, i see why we lost. on the change log for 2.26 it says there is a 1 ticket bleed every 60 seconds when a team has no spawns and our flag had been grey for a bit. nice addition!
     
  8. PredatoR[HUN]

    PredatoR[HUN] Member

    Messages:
    1,704
    Likes Received:
    9
    Trophy Points:
    0
    We really need a bleeder flag on this map. Right now it's a horrible stalemate at the end.
     
  9. complete_

    complete_ lamer

    Messages:
    6,438
    Likes Received:
    144
    Trophy Points:
    0
    yeah..... also would be nice if the walkways had a roof. maybe not completely enclosed, but some sort of cover from above would be chill
     
  10. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    and above all of thoes... fix the smoke glass?
     
  11. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Yeah, the glass is one of the worst aspects of the map. But Scardybob isn't really around much now, although I guess I could ask him over steam for the VMF if someone wants to work on it.
     
  12. harryhoot1

    harryhoot1 Member

    Messages:
    663
    Likes Received:
    0
    Trophy Points:
    0
    He already gave me the vmf.
     
  13. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    nooooooooooooooooooooooooo

    but well, i dont like the map as it is, so how much worse can it get? (not a challenge)
     
  14. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Oh god why. Please, just give it to someone else. Please.
     
  15. harryhoot1

    harryhoot1 Member

    Messages:
    663
    Likes Received:
    0
    Trophy Points:
    0
    [​IMG]

    Thanks for the vote of confidence.
     
  16. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I just don't think it needs aircraft.
     
  17. harryhoot1

    harryhoot1 Member

    Messages:
    663
    Likes Received:
    0
    Trophy Points:
    0
    I almost got aircraft out of my system though.
     
  18. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    sry i didnt find the correct thread with the search option, but could you please make a way up from the flags on money_hh except for getting picked up by someone else or killing yourself?
    not that i think the map would fix anything on money.

    also ever thought about raising the water line and adding ladders? still could use your boats, and all that carp you placed down there, but make water swimable and ladders to get out.

    sry for posting it in this thread, i hope it doesnt lead to derailing it too much. if theres a separate thread for money_hh would some mod please move it there - seems im too dumb to find it :S
     
  19. harryhoot1

    harryhoot1 Member

    Messages:
    663
    Likes Received:
    0
    Trophy Points:
    0
    I just added a script that teleports a boat from your dock to the water flag when you capture it.
    Also, the water is swimmable, you just have to stay on the surface so the sea monster can't get you. You'll be vulnerable while you're swimming on the surface like that, but that's where the usefulness of the boats come in.

    Anyways, please state what changes should be made to azuretowers, and I'll do my best to oblige them.
     
  20. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    In order of what I think should be done:
    1) Fix smoke glass. (I can hide just behind it and kill people who don't even know I am there It sucks for them because I get insane amounts of kills that way) Is it possible to fix the glass so that you can't see through it from large angles but, can see through just fine at 90d?

    2) ADD TICKET BLEED. just need a very slow drain so maps don't last... 4+ hours. I swear to god its worse then district because the reviver is miles away.

    3) Moving platforms need slightly higher walls.

    4) more cover for the long walkways. Perhaps more stopping points to take cover at. Don't need a roof to cover the walkways.
     
    Last edited: Apr 22, 2012

Share This Page