Tank weapon controal tweaks

Discussion in 'Feedback' started by Nickierv, Feb 17, 2012.

  1. Nickierv

    Nickierv Member

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    With all the talk of unlimited ammo and such, I thought it might be a good idea to bring up two older ideas: ammo dump/reload and mouse3.

    Ammo dump clears the current clip and forces a reload. Nothing special but it saves you from having to clear half your tanks clip at base.

    mouse 3 is just another fire key for tanks: mouse1 = cannon, mouse2 = mg, mouse3 = missiles.

    I can see some possible issues with adding mouse3 with the ui code, but a forced reload for tanks just seems like it should be ingame.
     
  2. PreDominance

    PreDominance Member

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    Both are excellent, but make sure I can still use m3 as my drift (by not overriding any existing binds).
     
  3. flasche

    flasche Member Staff Member Moderator

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    you dont need to hardcode keys anyway ...
     
  4. Reznov

    Reznov Member

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    Why do you force people to have a mouse with more than 2 buttons...?
    But yeah, good idea with the reload.
     
  5. Nickierv

    Nickierv Member

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    For the mouse3, I was thinking more of a 'fire 3ed weapon set' key, not necessarily a 3ed mouse key.
     
  6. DocRabbit

    DocRabbit Member

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    I like the idea of a third button, but seems like 2-buttons already give a noob difficulties. Don't lock it down to specific types though, leave it free to use where you want.

    For example of a heavy BE, mouse 1 and 2 alternating HE, mouse 3 chain or UML if you have it.

    The reload I think would be good, but after awhile, you learn to do it. Definitely though if we go to limited ammo, the reload would be a must, since you couldn't afford to clear the chambers to get a full load.
     
  7. Nickierv

    Nickierv Member

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    It is for a 3ed weapon set...
    As for the reload, something like UML is fine, with the entire clip+reload fired in 10 secoends. HEMG/nukes are a real pain if you want to clear half a clip, not to mention the heat.
     
  8. ImSpartacus

    ImSpartacus nerf spec plz

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    They are like $30.
     
  9. PreDominance

    PreDominance Member

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    He's talking about mouse1, mouse2, and mmb (mouse3).
     
  10. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    what, you guys don't use two mouses?
     
  11. Deadpool

    Deadpool SVETLANNNAAAAAA

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    mine was 5.99, wonder how long it will last? I shoulda bought 2...
     
  12. Trickster

    Trickster Retired Developer

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    Ammo dump yes. Or rather, R to reload. Doesn't even need to dump if we re-add unlimited ammo, it can just do what weapons do and stock it up for later.

    As for a mouse3 weapon firing bind, I'd just prefer to call it "tertiary" and bind it to mouse3 by default. I'd probably bind it elsewhere myself because I use mouse3 for squad targetting, but I agree, this should be added.
     
  13. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    Please dont letithave unlimited ammo! Ammo dump sounds good though.
    Paradox' seal of approval
     
  14. ImSpartacus

    ImSpartacus nerf spec plz

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    Yeah, and that mouse would have at least 3 mouse buttons (not sure if the others can act as generic 'mouse#' buttons).

    My Performance Mouse MX has like five 'mouse#' buttons. It's got more than five physical buttons (like the kickass button in the thumb rest!), but only five act as 'mouse#' buttons by default.

    But you don't need an $80 mouse, that G400 would be plenty of mouse for the average gamer.
     
    Last edited: Feb 17, 2012
  15. Chris0132'

    Chris0132' Developer

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    I don't think they make mice without 3 buttons any more, or at least they are basically standard issue nowadays.

    Objecting to 3 buttons mice is about as sensible as objecting to 2 button mice because 1 button was enough to run a mac.
     
  16. flasche

    flasche Member Staff Member Moderator

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    why do you keep arguing about mouse buttons? you dont need to hardcode ANY control. you could even turn with keys - for what absurd reason youd ever do that ...

    also a good idea is to leave complex keybindings unbound so that you force the players to look at the key configuration - as it was with prone. you should make it bindable through a menu though since many are too afraid to open a .cfg file ...

    sure its inconvenient for ppl who know anyway, but the key-bind-options are something that gives you a good overview of what you can do in a game (its among the first things i look at right after gfx options)
     
    Last edited: Feb 18, 2012
  17. -=]Kane[=-

    -=]Kane[=- Member

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    These both suggestions. +2
    Allow discarding the current clip with limited ammo would be great.

    A third key for firing a weapon is brilliant. But not mouse3, make all fire keys configurable, empires is not a console game.
     
  18. bitchslap

    bitchslap Member

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    why stop at 3? really you could add 4 or 5 configs, not that many would use it but why limit it ?
     
  19. -=]Kane[=-

    -=]Kane[=- Member

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    Yeah, make it 5, thats the most weapons you can get on a heavy tank (2+1 cannon/ml + 2 std mg/chainguns), doubtfull that you'll ever use it tho ... but seriously 3 are a must, 5 would be nice too.
     
  20. Sprayer2708

    Sprayer2708 Member

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    Oh source engine allows for more than two firemodes per weapon?
     

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