With all the talk of unlimited ammo and such, I thought it might be a good idea to bring up two older ideas: ammo dump/reload and mouse3. Ammo dump clears the current clip and forces a reload. Nothing special but it saves you from having to clear half your tanks clip at base. mouse 3 is just another fire key for tanks: mouse1 = cannon, mouse2 = mg, mouse3 = missiles. I can see some possible issues with adding mouse3 with the ui code, but a forced reload for tanks just seems like it should be ingame.
Both are excellent, but make sure I can still use m3 as my drift (by not overriding any existing binds).
Why do you force people to have a mouse with more than 2 buttons...? But yeah, good idea with the reload.
I like the idea of a third button, but seems like 2-buttons already give a noob difficulties. Don't lock it down to specific types though, leave it free to use where you want. For example of a heavy BE, mouse 1 and 2 alternating HE, mouse 3 chain or UML if you have it. The reload I think would be good, but after awhile, you learn to do it. Definitely though if we go to limited ammo, the reload would be a must, since you couldn't afford to clear the chambers to get a full load.
It is for a 3ed weapon set... As for the reload, something like UML is fine, with the entire clip+reload fired in 10 secoends. HEMG/nukes are a real pain if you want to clear half a clip, not to mention the heat.
Ammo dump yes. Or rather, R to reload. Doesn't even need to dump if we re-add unlimited ammo, it can just do what weapons do and stock it up for later. As for a mouse3 weapon firing bind, I'd just prefer to call it "tertiary" and bind it to mouse3 by default. I'd probably bind it elsewhere myself because I use mouse3 for squad targetting, but I agree, this should be added.
Yeah, and that mouse would have at least 3 mouse buttons (not sure if the others can act as generic 'mouse#' buttons). My Performance Mouse MX has like five 'mouse#' buttons. It's got more than five physical buttons (like the kickass button in the thumb rest!), but only five act as 'mouse#' buttons by default. But you don't need an $80 mouse, that G400 would be plenty of mouse for the average gamer.
I don't think they make mice without 3 buttons any more, or at least they are basically standard issue nowadays. Objecting to 3 buttons mice is about as sensible as objecting to 2 button mice because 1 button was enough to run a mac.
why do you keep arguing about mouse buttons? you dont need to hardcode ANY control. you could even turn with keys - for what absurd reason youd ever do that ... also a good idea is to leave complex keybindings unbound so that you force the players to look at the key configuration - as it was with prone. you should make it bindable through a menu though since many are too afraid to open a .cfg file ... sure its inconvenient for ppl who know anyway, but the key-bind-options are something that gives you a good overview of what you can do in a game (its among the first things i look at right after gfx options)
These both suggestions. +2 Allow discarding the current clip with limited ammo would be great. A third key for firing a weapon is brilliant. But not mouse3, make all fire keys configurable, empires is not a console game.
Yeah, make it 5, thats the most weapons you can get on a heavy tank (2+1 cannon/ml + 2 std mg/chainguns), doubtfull that you'll ever use it tho ... but seriously 3 are a must, 5 would be nice too.