I quite like the new turrents. They're not so over-shiny looking. Yea, it does look quite simple, but that's just good. Whoever did those should do the level 3s too.
ugh the hits damage increase sounded great, but then when it got to the heat part... If higher level weapons have limited ammo then at least hit should have gotten a faster cooldown. But yeah man finally get to play xroads and Unstuck works again.
New skillbug? Looks like some sort of memory system was implemented? One round I pick out all the skill upgrades. Next round, the same upgrades in the same slots are reserved so I can't pick an upgrade I had on slot 2,3 or 4 as my first upgrade. That's what I think is happening at least. :confused: I believe all this somehow also led to this: ...and no. It didn't stack.
It's almost done. Also texture needs updating on LV1/2s anyway, they weren't really ready. But either way, first of many. People probably don't realise what a big milestone adding those ML turrets was. They're the first new models in the game for over 3 years, and hopefully we can now really start swapping and updating stuff.
Yeah, Beerdude is already on it, but thanks for this anyway. But there are a few other problems that I need to look into, possibly the BEAR sucking. And MOOtant/Keef need to fix an issue or 2 with Mvalley, and possibly some ML turret update. Oh, and some problem with escort not unresearching stuff or someshit. In other words, expect a hotfix within a week or 2 at most.
the bear isn't nearly as bad as the nfhr. the nfhr could use a slight damage buff. i'm glad to see that the nfhr ironsights are fixed though.
I'm almost willing to bet real life money that the question of why dxwhatever support was removed will not be answered for the rest of the year. Also, about the tutorial map: It's really, really great and everything. Unfortunately, the minimap never shows and I can't ever select a spawnpoint. I nocliped to the sandbox but if I die I can't respawn and have to reload the map to play again. Should I post my problem in the bug section?
Hexi, do you honestly get dumber with every single post you make? NFHR is not only really effective now, but I also didn't touch the ironsights in ANY WAY SHAPE OR FORM. It's like you're pulling assessments out of your ass. The point of the NFHR now is that it does the same damage at all ranges. Point blank? 30. Max visrange? 30. Headshots are 60. That's more than enough, and it works well. Problem with BEAR is simply accuracy. The base accuracy seems to be a little bit too low, so you're missing too many shots. It's not really about the damage. Throw that up in the testing section, and provide screenshots. Thanks. As he said specifically, no they don't.
UPDATE: My photographic outburst seems to have been premature... by playing with my graphic settings and using the "-dxlevel 90" launch option thingy my hardware level is now showing as 9.0 and I'm back in the game again!!!
well, the bullets shot off-center in the 2.30 nfhr, and now all of a sudden it hits in the center again. it could just be the placebo effect or what-not, but i think that the nfhr ironsights are now more representative of where the bullet goes.
Rank points for kill assists will effectively give everyone four skills. Not sure I like or dislike it, but it seems wrong somehow.
Thanks for reminding us on that, I'd totally forgot. But realistically, we should probably wait for the hotfix first.