NF Airfactory

Discussion in 'Art' started by f1r3w4rr10r, Jan 22, 2011.

  1. Trickster

    Trickster Retired Developer

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    You're all wasting time tbh. Tracey Island is fine. Just model it.
     
  2. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    y r there aircraft factories are we getting airplanes soon omg omg omgggg
     
  3. Chris0132'

    Chris0132' Developer

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    Proportions are a little bit off but otherwise this is a good layout.
     
  4. Rippie

    Rippie Member

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    Something I always appreciate about buildings is if you can enter them from several directions, making it easier to place them close to a bunker without having to spend a lot of time turning and twisting them.
     
  5. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    so basically the design most agree with is something like a building/bunker with the pad ontop of it and a small observation building
    taking a launch bunker out of real life wouldnt be that much of a building
    basically just a hidden hatch in the ground and a building besides it
    i would prefer the first design too
     
  6. recon

    recon SM Support Dev

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    As Chris said, the proportions are not quite right. There's also a lot of detail and props, which makes me wonder how it will look when it scales down.
     
  7. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    no dont get me wrong
    this is only a 3 dimensional sketch
    i just want to see how i should build it before starting anything in detail
    i will probably use wookies design but not the model
     
  8. TheLiberalElitist

    TheLiberalElitist Member

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    Last edited: Jan 24, 2011
  9. flasche

    flasche Member Staff Member Moderator

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  10. Trickster

    Trickster Retired Developer

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    LiberalElitist's first one is really nice. Simplistic, won't block shit, but looks decent.
     
  11. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    its too round and soft imo
    but the placement is fine
     
  12. Trickster

    Trickster Retired Developer

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    Yeah but that shit is easily fixable.
     
  13. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    im still for the "pad on rooftop" approach

    because if you want the inside that way that the enemy team cant shoot or rush in easily, the other approach is going to take too much space
     
  14. TheLiberalElitist

    TheLiberalElitist Member

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    Rooftop pad is not a bad idea, never thought of that, and I doodled like 30 different shapes and styles, and did not even think roof top access was even an option. I was looking at helicopter pads, and Small airports as ideas to draw upon.
     
    Last edited: Jan 28, 2011
  15. Grantrithor

    Grantrithor Member

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    nice liberal, that first one looks like a good drop-build-walk-in-and-fly-out design. the second one looks too big for getting a good placement in any map. the first one is also like the tribes 2 vehicle pad so even more god like.
     
  16. Deadpool

    Deadpool SVETLANNNAAAAAA

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    how bout this? scale may be a little off, and perhaps the deck should be thicker, and the backside may be a little boring, (but so is the back of a vf)...but otherwise, what do you guys think?

    I include a pic of the nf repair pad because I took the girders underneath from it, among other things.

    oh yeah, things i kept in mind when doing this:

    -travel time in the BE version, you cant just walk in.
    - low overhead
    -square "nf ish" footprint and materials

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Jan 25, 2011
  17. Trickster

    Trickster Retired Developer

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    That's pretty nice too.
     
  18. f1r3w4rr10r

    f1r3w4rr10r Modeler

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  19. communism

    communism poof

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    that looks tight dp
     
  20. Apex

    Apex Member

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