NF Airfactory

Discussion in 'Art' started by f1r3w4rr10r, Jan 22, 2011.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    So I started working on the NF Airfactory, but I wont post my first screnshots yet.
    If you have some ideas you want to share, post 'em here.
    Expect some screenshots soon. ;P
     
  2. Trickster

    Trickster Retired Developer

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    Imo, you should always do 5-10 ideas for something new, and then have people choose the best.
     
  3. Xyaminou

    Xyaminou Member

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    Imo, he's just one guy so if he can do 3 that would be good enough.
     
  4. Trickster

    Trickster Retired Developer

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    As in, 3D sketches, nothing more.
     
  5. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    that would be the concept i had in mind:
    [​IMG]

    Legend:
    yellow: basis
    green: average ground plane (not included in model)
    red: walkways
    brown: controltower
    blue: landing pad
    pink: additional design stuff like crane, tanks and so on

    the space it takes is exactly the same as the BE ones
     
  6. Trickster

    Trickster Retired Developer

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    Cool. Now do 9 more.
     
  7. Xyaminou

    Xyaminou Member

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    We should get that kind of buildings for rainbowroad, would fit perfectly! :D

    Good work :)
     
  8. Trickster

    Trickster Retired Developer

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    First issue I would say is that anything above the actual landing platform is asking to be caught when taking off.
     
  9. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    the crane is possibly to high on that one
    not only bad for starting but also for getting hit

    im just wondering how many designs we can get
    basically it is always a landing pad with everything else standing around it
    the only different design i could think of is placing the landing pad ontop of a large control tower
    so basically a bunker with a pad on it
    other than that i dont know
     
  10. Chris0132'

    Chris0132' Developer

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    You may be better simply making it an elevated pair of blast doors, as if the aircraft are built underground. Then stick a small control tower next to it.
     
  11. Brutos

    Brutos Administrator Staff Member Moderator

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    The startof/landing pad should be the highest thing on the building. Everything else is just asking for trouble.
     
  12. Deadpool

    Deadpool SVETLANNNAAAAAA

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    could shift the control tower into more of a control "bunker" that has windows only a few feet higher than the take off area, that way you could make an interior area that isnt a tower. I dunno bout you guys but the idea of fighting inside a tower with stairs or whatever sounds like a laggy nightmare, considering how fighting inside buildings in general behaves.

    It should also have a little more to it than just a door or ramp to the interior, because the BE one has two narrow and long stairways before you are in a position to do any damage.

    When building aircraft in a big fight, it would be nice to be safer than in the vf, where you're pretty well afk waiting to be shot.
     
  13. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    well that bunker idea is actually quite good
    the only thing that disturbs me at this is that brenodi has to use a landing pad and NF has acces to an underground bunker
    they dont seem that advanced otherwise
     
  14. Trickster

    Trickster Retired Developer

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  15. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    lol

    so you wont see anything spectacular in this concept since this is the nature of bunkers

    [​IMG]
     
  16. zenarion

    zenarion Member

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    That's the challenge of making realistic, yet interesting-to-look-at FPS RTS structures. Too interesting in RTS, and you get "toy houses" in FPS. Other way around, and you get boring bunkers. Keep trying out different designs, and don't be afraid to add some shapes that you don't have functions for yet.
     
  17. w00kie

    w00kie Mustachioed Mexican

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    [​IMG]
    I know my 3ds skills suck.

    So this is my idea for a basic layout,

    RED: entrances/stairs
    GREY: Bunker where all the magic takes place
    BLUE: Pad
    Brown: A place to look at the pad from inside, maybe with windows all around
    Purple: random junk (that ugly thing on the left hand side is a small radar)

    http://dl.dropbox.com/u/10969502/w00kie_nf_airfact01.max
     
  18. 0yv47

    0yv47 Member

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    Me use paint... Me wins :3

    [​IMG]
     
  19. Trickster

    Trickster Retired Developer

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  20. w00kie

    w00kie Mustachioed Mexican

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    omg, fuck, now put this into your local 3d-scanner and we're done *facepalms hard*
     

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