art 2.0

Discussion in 'Art' started by blizzerd, Oct 26, 2010.

  1. blizzerd

    blizzerd Member

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    yea but not nose down, its not designed to make a headroll
     
  2. Trickster

    Trickster Retired Developer

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    Only needs to be like 10 degrees. The point is, it also allows the pilot to look at the ground whilst flying.
     
  3. TheLiberalElitist

    TheLiberalElitist Member

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    [​IMG]

    Design like that maybe?
     
  4. Chris0132'

    Chris0132' Developer

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    Also most helicopters have their windows quite low, some of them have windows in the floor, because you need the visibility.

    If you're planning on putting the effort into making cockpits you need to make them work very well.
     
  5. Xyaminou

    Xyaminou Member

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    well I hope we'll have a choice between cockpit and outter view, because those things must be hard to fly.
     
  6. Xyaminou

    Xyaminou Member

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    I hope we get this piece of art!

    Anyway what happened to the other models of DonMegel?

    He posted 2 in dev blog a while ago that were really nice, how come we aren't using them? There's so many models we could use a still we haven't got any new tanks. So what's the point of modelling?
     
  7. Trickster

    Trickster Retired Developer

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    Most of them have unusable textures, are high poly and require animation. What might look like a 100% done model is probably closer to 40%.
     
  8. Tuxu

    Tuxu Member

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    secksi...
     
  9. zenarion

    zenarion Member

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    Can those front wheel turn?
     
  10. PwnedYoAss

    PwnedYoAss Member

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    Don't forget that he didn't sub-d model them, each part you see is a seperate object, which only complicates things further.
     
  11. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    and that has a good reason
    because the SMD exporter cant handle groups
    so if you want to stick them together somehow you would have to attach them together as editable meshes taking some easier editability from you
     
  12. blizzerd

    blizzerd Member

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    [​IMG]

    air droppable cargo bay
    a jeep could fit inside and drive out
    tilt-able cockpit (for slower flight)
    5 "possible" turret positions
     
    Last edited: Sep 24, 2011
  13. PatPeter

    PatPeter I have no idea what I am talking about

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    Tropical Vendetta!

    Also, isn't this a bit too big for Empires?

    Problem is that the Source Engine can't handle objects inside of moving objects well. The jeep would be most likely to either suicide or fall out. The only way to circumvent this would be to have the land vehicle set itself as a member of the aircraft vehicle (just like infantry become a member of a tank). This way these problems could be circumvented.
     
    Last edited: Sep 24, 2011
  14. Trickster

    Trickster Retired Developer

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    If aircraft were EVER added, it'd be with scaling, not on current map sizes.
     
  15. PatPeter

    PatPeter I have no idea what I am talking about

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    Cool. 10char (6char)
     
  16. harryhoot1

    harryhoot1 Member

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    Actually, a jeep can go in one of my dropships and get transported without getting destroyed or falling out. However, infantry just clips through.
     
  17. blizzerd

    blizzerd Member

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    thats just bullshit

    its not as easy as having a floating prop and putting another prop onto that, but still
     
  18. Qwert

    Qwert Member

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    Probably able to be worked around with portals and hiding a stationary "interior" prop somewhere under the map. No idea if the portals are good enough in the version of Source Empires is running though.
     
  19. blizzerd

    blizzerd Member

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    nothing of the kind is needed, but it could be done this way
     

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