It is a standard royalty free model. so basically the model can be used without royalties, since the purchaser paid for the model and the author has not applied any restrictions on the model. However after stating that, I would rather jsut recreate the model from scratch instead of deal with the legal BS.
I actually did type a short post but apparently I never got round to actually posting it. It still looks like a flying cheese wedge. Thinner wing needed.
Wth are you talking about? It means I would rather do a trace of the real life model, import it into XSI create the model and have the model be my own; then use the model thats already created,animate it, reapply textures, and find out the modeler did not want the model to be used in a commercial/non commercial game. I've already tried contacting him, and have not gotten a reply. Saves me time, and I can just focus on other stuff
It looks like a cheese wedge. As in a tringle cut out of a circular cheese, very thick and not very airworthy. It needs thinner wings, the wings are very fat and so don't really look like wings, generally wings are as thin as possible to make them more aerodynamic.
That thing however has its engines built into the wing, the front vents are the intakes, you need the thickness. Contrast the B2 which has its intakes further back and has a much thinner wing compared to its width. http://en.wikipedia.org/wiki/File:B-2_first_flight_071201-F-9999J-034.jpg Basically the wings themselves aren't housing anything bulky, aren't carrying heavy or high thrust engines, so they should be a bit thinner I think, otherwise it's wasted space on the inside.