Client patch: http://dl.dropbox.com/u/6615362/empires/empires_client_230.exe http://www.binaryapes.com/empires/empires_client_230.exe http://dl.german-slaughterhouse.de/empires/2.30/empires_client_230.exe http://presper.wan.extremscorner.cz.cc:8080/web/cd/arch?path=/empiresmod/patches/230-client.exe Server patch: http://rapidshare.com/files/432432749/empires_server_230.7z http://dl.german-slaughterhouse.de/empires/2.30/empires_server_230.7z http://www.binaryapes.com/empires/empires_client_230.exe http://presper.wan.extremscorner.cz.cc:8080/web/cd/arch?path=/empiresmod/patches/230-server.7z Client Full install: http://dl.german-slaughterhouse.de/empires/2.30/empires_client_230_full_install.exe http://presper.wan.extremscorner.cz.cc:8080/web/cd/arch?path=/empiresmod/releases/230-client.exe Server Full install: http://dl.german-slaughterhouse.de/empires/2.30/empires_server_230_full_install.7z http://presper.wan.extremscorner.cz.cc:8080/web/cd/arch?path=/empiresmod/releases/230-server.7z Particle hotfix for if you downloaded before the client was updated. Will fix lag getting worse as a map goes on, and really low FPS on Glycencity. Included with the current installers. http://dl.dropbox.com/u/1034763/Empires230particlehotfix.zip A very small amount of people downloaded 2.3 before we added the preset-fix. Again, included in the current installers, but will fix the crash from building vehicles on BE. http://dl.dropbox.com/u/1034763/230presetfix.zip Changelog: Empires v2.30 November 21, 2010 --------------------- Empires 2.30 Changes Balancing Changes: + Changed RPG speed to 1500. + Railgun clip size changed from 15 to 20. + High Explosive Cannon heat changed from 15 to 13. + Updated infantry weapons. + BEHR and BEAR positions in class selection screen switched. + Grenadier mine detection image replaced with Grenadier Armour. + Grenadier Bullet resist 0.0 -> 0.3 (30% resist to bullets. 40 damage weapon does 28 to Grenadier, etc). + Spawn ammo for Scout rifle 15 -> 10. + Max ammo for BEAR 90 -> 80. + Concussion Grenade timer 3 -> 4. + Seismic Grenade timer 6 -> 5 (May or may not make a difference, timer may be hardcoded). + HMG Damage 25 -> 30, HMG Falloff 1000 -> 1500. + Mortar Damage 120 -> 130. + Pistol 1 Damage 30 -> 28, Pistol 1 Minimal damage 23 -> 17, BE pistol clip size 15 -> 12 (NF pistol 1 was always 12). + BE Pistol 2 Minimal Damage 30 -> 25. + BEAR Minimal Damage 22 -> 22, BEAR DuckingSpreadMax 0.2 -> 0.3, BEAR ProneSpreadMax 0.1 -> 0.2, BEAR StandingSpreadIncrement 0.0050 -> 0.0055, BEAR DuckingSpreadIncrement 0.0040 -> 0.0045, BEAR ProneSPreadIncrement 0.0030 -> 0.0035, BEAR IronsightKick (Jumping, Standing, Ducking and Prone) 0.75 -> 0.5 + BEHR Damage 40 -> 35, BEHR Minimal damage 27 -> 20, BEHR StandingSpreadModifier 0.05 -> 0.025, BEHR StandingSpreadDecrement 0.05 -> 0.03, Kick vertically was lowered considerably, but I'd have to paste a tonne of values just to show I lowered it. + Scout Rifle Falloff 8000 -> 6000 (This may or may not make any difference at all. If not, I'll lower it further next patch) + RPG damage 120 -> 130. + NFHR Damage 45 -> 40, NFHR Minimal Damage 30 -> 28, NFHR StandingSpreadModifier 0.1 -> 0.2, NFHR StandingSpread 0.005 -> 0.007, NFHR JumpingSpreadIncrement 0.01 -> 0.022, NFHR JumpingSpreadIncrement 0.008 -> 0.015, NFHR DuckingSpreadIncrement 0.006 -> 0.012, NFHR ProneSpreadIncrement 0.005 -> 0.01 + NFAR Falloff 2000 -> 1500, NFAR FalloffBase 0.9 -> 0.85, NFAR Minimal Damage 24 -> 20 Added: + Muzzle flash effects for cannons, missiles and artillery cannons. + Draw distance set for most particles to 10k units. + Sudden death on urbanchaos after 45 minutes. Removed: Modified: + Allow building refineries near enemy walls. + Restricted turrets during sudden death on maps without commander. + Disabled healing and squad heal during sudden death on maps without commander. + Sudden death causes ticket bleed that ends at 0 : 0. + Lowered speed of vehicles going out of vehicle factory. + Allow building vehicles when vehicle factory is restricted but there's enough wages to pay for vehicle. + Doubled health regeneration from health regeneration skill. + Increased stamina boost from stamina increase skill. + Added tone mapping controller to: emp_crossroads, emp_cyclopean, emp_escort and emp_isle. + Spawn protection is disabled after firing a weapon. Fixed: + Server used wrong collision mask for unstuck check and teleported players that were not stuck. + Armory placed in Hammer and not built at start had working ammo and health crates. + Chat was reset during revive. + Player heard "vehicle constructed" sound instead of the commander. + Client vehicle machine gun firing each frame in prediction. + Commander not visible in death messages for kills from turrets. + Grenades sticking only to NF infantry. + Vehicle spawner checking if chassis was researched when told not to. + Ammo and health crates prediction bug. + Semi-automatic weapons being dependent on player latency. + Vehicles not being precached on map without command vehicle.
I'll edit this post later on with download links. If you guys are using Duckload there is an annoying ad so just click on the bottom right corner.
"+ Increased stamina boost from stamina increase skill." Which values? Old: Stamina recharge: Scout: 7 Rifleman: 5 Grenadier: 6 Engineer: 6 Stamina Skill: +2 Squad Aura: +2 Stamina discharge: Scout: 18 Rifleman: 20 Grenadier: 19 Engineer: 19 Stamina Skill: -1 Squad Aura: 0 (?)
"+ Spawn protection is disabled after firing a weapon." Does that mean I can walk out of my barracks into an enemy base unharmed as long as I don't fire my weapon?
No. Spawn protection is still set to 3 seconds but if you do shoot your weapon or for example use your calculator it is disabled for you.
+ Grenadier mine detection image replaced with Grenadier Armour. you know i actually found that one useful, i wait to see how this improves things
You still have mine detection, it just don't show it in the GUI because the Grenadier Armour has more of an effect, so I figured it was more important to show.
Spawn protection is disabled after 3 seconds or after firing a weapon or after going outside of barracks.
BE chat still retard purple when the icons and hud are blue? whatever, other changes look fine, especially fixing the chat revive bug. do not think it was really needed. maybe on the urban chaos with walls (can we have that back now)? gren might be too powerful, but i dunno
this fix is over 9000 ove: mortar was alredi buffed so much in the last patch, i expected a nerf, but u did the opposite lol. gren buffed alot, riflemen nerfed ... not sure if want :/ i have to play some games.
mowtar was buffed in last patch? By what letting it reload while the shell was in the air? The faster reload time hardly helps the fact that rifles are death lazers now. With out targets or vipers damage plug-in this is the weakest the mowtar has been in years. Rifles got a huge boost and grens couldn't kill tanks or turrets because of it. Only truly skilled grens will be killing infantry. Good job mootant and trickster..
The 30% bullet resist for Grenadiers should help a lot, more than +10 damage to the mortar (which is temporary until the two-tier damage radius addition anyway). Rifles didn't get nerfed that much, just the range dropped a bit on most of them. Admittedly I haven't had much chance to test except the 10 people who showed up, but I don't think it had that much of a huge effect. I just figured that the Grenadier needed a hand, and so he got it.
Just to help out. http://www.filefront.com/17543385/empires_client_230.exe http://hotfile.com/dl/84121998/ecc0a85/empires_client_230.exe.html http://dl.dropbox.com/u/12604316/Empires Mod/empires_client_230.exe Duckload f**ked up on me and dropbox is too slow.