the idea isn't that bad but i got three points to mention: -its looks more like a fighter than a transporter -it got too less points that catches the eye (both points aren't that important) but here it is: ITS F*CKING HUGE O.O i think its double the size of the nf one (if not triple) why i know that? because whoever made the stingray left a human dummy hidden inside the plane
i was never told the actual size of the stingray, i wanted to make thisone a bit bigger but only a marginal 10% i scaled the stingray on the size the stairladders on the side are i can rescale it freely because no real determining parts of size have been added yet atm its 38 m long and 40 m wide im planning on rescaling it to 28 meters long and 29 meters wide (the vulcan bomber dimentions)
Size is fine. It might look big, but it isn't. It's about the same size as the NF vehicles. Aircraft are generally quite large in Empires.
That is way too wide to be an effective VTOL styled fighter. Take a look at military helicopters...notice how they have a very small horizontal profile? That's because they sit on the horizon and shoot at you...it's like being prone as opposed to standing. for refrence: http://www.google.com/images?hl=en&...Military+Helicopters&spell=1&biw=1209&bih=864
tl;dr The BE transport is the one finished BE model IIRC; you can see it used on arid where it's crashed outside the NF base, unless it's been removed since I last played.
People do realize that this game is science fiction. In scifi proportions don't matter you can always make up some crazy ass techno babble to back up anything of any size, with any type of propulsion . Also can't models be scaled in engine?
Just make the wings normal looking. I think it's only big because the wings are huge, and also there aren't much planes that look like massive paper airplanes.
Realistically you don't need wings at all unless you're going to be flying forward really fast. Otherwise you can just rotate the engines down a bit to give you lift at the expense of a bit of speed. It'd probably be more practical without the wings because you couldn't land this anywhere other than in the middle of a field.
And with that, they will look like shit and noone will want to look at them. Just because it's scifi doesn't mean you can break common sense... If you have a VTOL aircraft...it's going to hover, and if it hovers, you want to have as slim of a horizantal profile as possible...For the same reason you lay down when getting shot at, you are harder to hit. Look at the BF2142 aircraft: Totally scifi but has a slim profile
Note that whilst wings aren't necessary, they look better and they're good for arming stuff on. It's taken from another game according to eth0, not empires. The NF aircraft.
this thing has wings since its a transporter... wings are economical to glide on... even if they are less then ideal to glide since they are a compromise on stability, cargo space and fuel space the wings are designed big to make the craft look far more rugged and stable since the engines needed that to look anything but viable don't get me wrong i can make them half as thick as they are now safely, but il lose some of the BE feel and halving them is somewhat the visual limit before it looks retarded also this is not a combat unit like the bf2142 vtol, this is a transporter, and for all its worth it should not be under enemy fire at all or something is wrong
Except that it isn't a transport, it's a giant helicopter that drops tanks into the middle of combat, or close to combat, and it is going to get shot at and it is going to need to fit in small spaces. So it shouldn't be built like a cruise ship.
Urgh. 8x scaling would completely remove any use for infantry and proabably tanks as well. 2x scaling MAYBE, nothing more unless you just want to have an aircraft fight. Even disregarding that, it's going to be a pain in the ass working with these things around, they're so huge that they'll get shot down by everything under the sun, and block line of fire for everything else. Remember that the horizontal size of an aircraft determines how easy it is to shoot from the ground.
Whilst I personally think 4x scaling would be appropriate, MOOtant insists on 8x and he probably knows best. 4x scaling means 16x bigger maps. Or more specifically, a fairly large border that only aircraft can fly in and a nice amount of vertical room.