Who moved the Plasma MG suggestion to rejected

Discussion in 'General' started by -=SIP=-, Aug 16, 2010.

  1. -=SIP=-

    -=SIP=- Member

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    Who moved the Plasma MG suggestion to rejected without any comment?

    http://forums.empiresmod.com/showthread.php?t=13445

    I know that plasma is always a difficult topic. But everybody will agree that the current values don't work.
    So either change the values or remove that weapon.
     
  2. Empty

    Empty Member

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    I'm fairly sure there are plans to change it.
    Don't see why it needs discussion, it's pretty obvious.
     
  3. Trickster

    Trickster Retired Developer

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    Remove.
     
  4. Dubee

    Dubee Grapehead

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    Plasma should become BE's version of bio. Fuck over heating tanks.
     
  5. Varbles

    Varbles Simply Maptastic. Staff Member

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    this is why nothing gets done
    nobody knows whats being done, we've all already had the same discussions over and over, we all assume its going to change, and things end up worse than before
     
  6. Uninspired

    Uninspired Member

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    I like.
     
  7. -=SIP=-

    -=SIP=- Member

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    + Increased heat of all mgs:
    X. std mg 0.1>1
    X. bio mg 0.5>1.5
    X. 50 MG 0.2>0.8
    X. 50 HMG 0.2>0.8
    X. DU MG 0.5>1.5
    X. DU HMG 0.75>1.7
    X. Chaingun 0.3>0.35
    X. chain med 0.5>0.6
    X. HE MG 1>3.5
    X. Plasma MG untouched

    I bet that Varbles will be right.
     
  8. -=SIP=-

    -=SIP=- Member

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    2.26 is out and again nothing happened to this weapon.

    Is it so hard to change or remove this weapon?:veryangry: :headshot:
     
  9. Empty

    Empty Member

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    Well since it's a FRIKKIN LASER BEAM nobody wants to remove it.
     
  10. OuNin

    OuNin Member

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    Plasma should work like bio with a lasting damage effect. Infantry hit with plasma burst into flames (which go out faster when movement is reduced). Vehicles hit with plasma gradually gain heat and heat gained with weapon use is multiplied.
     
    Last edited: Sep 26, 2010

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