Engy Calc Autobuild

Discussion in 'Feedback' started by manbeef, Mar 14, 2010.

  1. manbeef

    manbeef Member

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    Alright, so back in the pre-2.2 days, there was a bug that would make the engy calc (or gun, but that was stupid) fire continuously without having to hold mouse1. The port to OB wrecked this, and there was debate about bringing this back as a feature. I think pretty much everyone was in agreement that this should be brought back, but I guess it fell by the wayside and has been forgotten about.

    Now I really don't think this should be high priority for the devs or anything, but if they feel like it, this would make the job of a base-building engy slightly less tedious (I always turned on autobuild and grabbed some food or took a leak).

    I also remember someone (dizzyone?) had some scripts that would do this that I cannot find. Could someone point those out to me if possible?
     
  2. [lodw]keef

    [lodw]keef Hobbit

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    you could do it with anything back in the day, I would just hold down run and open the menu to keep it locked and basically have auto run on. Auto build was nice too.
     
  3. Dubee

    Dubee Grapehead

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    What about making it one click to start build and one click to end the build. Instead of holding it down. It would seem cool to just click once to start build and once to stop building..

    off topic: I would also like to see this in vehicle customization. Click the armor you want and it appears on the tank instead of clicking and dragging.
     
  4. Empty

    Empty Member

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    just make yourself a togglescript.
     
  5. OuNin

    OuNin Member

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    you would have to disable it when you start using regular weapons unless you can get used to toggle firing.

    i'd like to see implementation of something like the Medic's autoheal in TF2, except not awkward. You're not moving as much in Empires, so an option for autobuild would be reasonable.
     
  6. flasche

    flasche Member Staff Member Moderator

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    /support
     
  7. Roflcopter Rego

    Roflcopter Rego Member

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    This could be done by a scripter then put in the official release in <5 minutes yes?
     
  8. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    yes... it is do-able
     
  9. complete_

    complete_ lamer

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    oh yeah i remember this

    bring it back
     
  10. Empty

    Empty Member

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    And free skill for squads.

    FFS I'm sick of nobody ever in squads, who cares if it was a crap solution it, worked.
     
  11. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    squads mean nothing if you don't work as a squad.
     
  12. blizzerd

    blizzerd Member

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    squad mechanics and influence needs to be reworked entirely

    i suggest making some form of increased utility and power for all squadmembers

    like the buff auras, but becoming more strong as the game progresses
     
  13. Ikalx

    Ikalx Member

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    I see a lot of people in squads.

    And yes please, bring this back...it will save our mouse1's. Also autorun is damn overdue - cross country running with no autorun?!
     
  14. ScardyBob

    ScardyBob Member

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    Yes, plz!
     
  15. manbeef

    manbeef Member

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    bump.

    I know Scardy's seen this, but I want more dev attention so this doesn't get forgotten about again.
     
  16. Theowningone

    Theowningone Noone likes me :'(

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    alias autobuild_on +attack1
    alias autobuild_off -attack1
    bind [ autobuild_on
    bind ] autobuild_off
     
  17. dizzyone

    dizzyone I've been drinking, heavily

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    or if you prefer a single key, a toggle:
    Code:
    alias atk "atk2; echo atkON"
    alias atk1 "-attack;alias atk atk2; echo atkOFF"
    alias atk2 "+attack;alias atk atk1; echo atkON"
    bind "\" "atk"
    
     
  18. manbeef

    manbeef Member

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    Alright guys, I will make do with scripts. Thanks.
     
  19. Fooshi

    Fooshi For fuck's sake Fooshi

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    I can has when you're done?
     
  20. manbeef

    manbeef Member

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    Leet just paste what dizzy posted into Empires/cfg/config.cfg and your '\' will toggle autofire.
     

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