Concussion grenades should disable turrets until they're repaired.

Discussion in 'Feedback' started by Aquillion, May 25, 2009.

  1. Aquillion

    Aquillion Member

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    An engineer or grenadier can pretty easily destroy the turret (the grenadier can do it from longer range, and the engineer can do it while supplying himself with more ammo.)

    So I can't really see what would be so broken with just having concussion grenades disable turrets until they're repaired.
     
  2. Dawgas

    Dawgas Banned

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    and why can't the scout just crawl to the turret and sabotage it?


    ... this thread reminds me of a post somewhere
     
  3. Aquillion

    Aquillion Member

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    Yes, I decided to make a suggestion for it, since it was just an offhand mention in the gaming forum.


    Concussion grenades would make a nice alternative to sabotage, especially when you're traveling with an impatient group of people, because crawling around on your belly is slow and leaves you more vulnerable... which is pointless when two other classes can actually destroy the turret much more quickly and easily. Sabotage + hide is sort of like the scoped rifle in that respect -- you have to move slower than everyone else to use it, so it discourages the scout from working with a group.

    Sabotage wouldn't be useless, though, because it has unlimited ammo, while concussion grenades have fairly limited ammo... and because scouts have two other kinds of grenades which they might want to take instead.

    Hide + sabotage would be what you do when you come across a turret when there's nobody nearby. Concussion grenades would be what you do if you're charging forward with a group, or if the turret is defended. (And it would be a real fun way to deal with turret-camping engineers, too. If you could throw it that far.)
     
  4. Mashav

    Mashav Member

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    We should probably continue the discussion here rather then there...

    I would rather it disable for a greater period of time then just being a longrange sab against turrets. 1 of the advantages of Concs is that they cant be repaired. If an engi is hiding next to his turret, he could just repair it instead of it being useless to him for 10 or more seconds. To be without a timer means that it would need to be repaired somehow. To be repaired somehow means that its weaker vs defended turrets.
     
  5. Chris0132'

    Chris0132' Developer

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    I'm with mashav on this, longer time yes, permanent no.

    Concs are quite unreliable against turrets now, and I'd like for them to be able to shut them down for some time, hell if you expanded the power of concs they could be the unique feature of the scout, the ability to take out turret tanking engineers, the ability to take on large numbers of enemies at once by concing them first, that sort of thing.
     
  6. Sirex

    Sirex Member

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    Yeah time limit would be better for assault purposes becasue then engineer could not instant repair it. And if the group is succsefull in the attack the scout can then sab when they are close.
     
  7. Lumi

    Lumi Member

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    Or, you could just flash it and sab it.
     
  8. communism

    communism poof

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    [​IMG]
     
  9. ScardyBob

    ScardyBob Member

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    Buffing the concussion stun time would be nice for NF turret spam on escort. Though, you'd have to nerf something on BE to compensate (no heavies?)
     
  10. Silk

    Silk Mapper

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    Longer? Certainly !!
    Forever? Certainly not !!

    ^^
     
  11. Ikalx

    Ikalx Member

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    Be cool and somewhat funny if being in close proximity to a conc nade when it goes off would throw the enemy to the floor briefly. Also fraught with problems, but meh :p
    Yeah, i'm with the trio...longer ftw.
     
  12. Brutos

    Brutos Administrator Staff Member Moderator

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    Against, scout is already annoying enough, he shouldnt be able to disable entire turret farms on its own, thats what artillery is for. And I don't see why he needs a longer one. He has enough time to run to the turret and sab it, I did that today, don't tell me its not enough time.
     
  13. Aquillion

    Aquillion Member

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    The problem is that it is annoying, not effective. As I said, an engineer or grenadier can easily destroy turrets more quickly than the current scout can disable them; the engineer can do it with unlimited ammo, while the grenadier can do it from a much longer range. Both get to carry more of their anti-turret ammo, at least, and both can take out defended turrets from behind cover. Engineers in particular can easily take out turret farms; so why are you so opposed to the scout getting anything effective in that respect?

    I believe that scouts should be the anti-turret class; but right now, they're not really that good at turrets at all. Only the rifleman is weaker. Sneaking in to sab is slow and generally ineffective if the turret is defended; concussion grenades have to hit perfectly to give you enough time to do anything.

    I'm convinced by the other people in this thread; a longer disable effect (and maybe a slightly wider turret-disabling area, for use on turret farms and so you don't have to hit perfectly) would be best.
     
  14. mr_quackums

    mr_quackums Member

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    i have an important question that im surprised has not been asked/answered yet...

    how did communism beat the character limit?
     
  15. -=SIP=-

    -=SIP=- Member

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    What I would like to see for concussion would be a kind of feedback like "Disabled 1 turret for 10 seconds".

    Also some questions about the concussion grenade:
    How long does it take till explosion?
    In which radius it is working? (length of barracks or LVL1 turret range or ...)
    How long does the effect last?
     
  16. Drag

    Drag Member

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    So I put up increase concussion deactivation time by +100% and give some kind of visual aid to the list. Anything else concerning them?
     
  17. LordDz

    LordDz Capitan Rainbow Flowers

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    Try quoting him.
     
  18. mr_quackums

    mr_quackums Member

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    YA, AFTER I DID THAT I DID, AND GUESS WHAT?

    [​IMG]
     
  19. communism

    communism poof

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    man everyone is fucking learning my ways, and why did my drunk ass find out how to beat the system before anyone else (wait for next post)
     
  20. communism

    communism poof

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