Show the class of tank drivers.

Discussion in 'Feedback' started by Aquillion, May 20, 2009.

  1. Aquillion

    Aquillion Member

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    Maybe I'm overlooking it on the display, but as a comm, when I select a friendly tank it doesn't seem to show the class of the driver anywhere. That's a bit of a bother -- I often need to know if the tank who just blew up an enemy ref is being driven by an engineer or not, say. So the tank-driver's class should probably be displayed somewhere on the readout.
     
  2. -Mayama-

    -Mayama- MANLY MAN BITCH

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    more like auto-perma ban every scout/rifleman driver
     
  3. Demented

    Demented Member

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    No love for Radar Stealth, Vehicle Speed, and Vehicle Damage? =P
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

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    No <filler>
     
  5. blizzerd

    blizzerd Member

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    sometimes due to momentum of occasion a rifleman or scout driver is optimal


    for example if the original driver died, or if there is no time/chance to change class, or just because you dont plan on returning to base once damage becomes substantial
     
  6. LordDz

    LordDz Capitan Rainbow Flowers

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    Well, it would help a LOT when you want to drop raxes..
     
  7. blizzerd

    blizzerd Member

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    i just thought about something, being a scout vehicle driver you could drive up close, stickystun your enemy get back in and shell away

    doable?
     
  8. LordDz

    LordDz Capitan Rainbow Flowers

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    Yepps. But in most tank combat you don't fight against a static target, but a moving thing that would drive over you at any chance it gets.
     
  9. blizzerd

    blizzerd Member

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    ram it till its stationary, sticky it, take meter distance and shell it
     
  10. LordDz

    LordDz Capitan Rainbow Flowers

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    Try it ;)
     
  11. blizzerd

    blizzerd Member

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    i will...
     
  12. -=SIP=-

    -=SIP=- Member

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    Also want this. Right now I look at the scores table when I want to know the class of the tank driver.

    Generally the player class should be always visible for commander. A small letter (E, S, R, G) would be enough. This will also help to find your own teammates without selecting them.
    And to complete this also the player name and current skills should be displayed when shift is pressed. So commander can send the engi with repair upgrade to refinery and not the one with revive.
     
  13. ScardyBob

    ScardyBob Member

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    This works well on an inattentive comm :) By the time they realize they're under attack, they're already overheated.
     
  14. Mashav

    Mashav Member

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    It would also be nice if when in a vehicle it would show what upgrades the driver has. Just the little skill symbol next to the health.
     
  15. Alceister

    Alceister Member

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    We should do that for infantry as well.
     
  16. Chris0132'

    Chris0132' Developer

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    I scout tank simply for speed.

    It's very useful for early NF light tanks when you don't have an engine yet.
     
  17. Lazydog

    Lazydog Member

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    Here's something you can try:
    Go scout with radar stealth + sticky stun.
    Get APC and load it up with grenadiers.
    Sneak into enemy base, jump out and stun the comm.
    Grenadiers keep hitting enemy comm before he knows what happens.
    Win?

    Usually comms aren't looking in their own base, so if you don't show up in the minimap, they won't find you until too late.

    Or another a scout can do as a vehicle driver:
    1) get radar stealth
    2) drive around sabotaging buildings.

    Or another thing:
    1) get radar stealth
    2) get a jeep and load up with scouts with hide
    3) drive into enemy base, let all the scouts jump out and sabotage the entire base
    4) drive away and repeat.



    I like doing things for the lulz as you can see...
     
  18. Aquillion

    Aquillion Member

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    Is there any skill the comm is likely to really care about aside from Repair Upgrade? Perhaps we could just mark engineers that have that, without having distracting and space-eating four-symbol-long strings after every name.
     
  19. Mashav

    Mashav Member

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    I was saying more if you're just a passenger. How many rushes have failed because no one knew the driver didn't have defusal?
     
  20. Aquillion

    Aquillion Member

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    I see that more as a failing of defusal than a failing of the display. One skill shouldn't be so powerful that it makes the difference between instant death for an entire full APC and a victorious rush that wins the game.
     

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