Emp_silo (working title)

Discussion in 'Mapping' started by Omneh, Feb 16, 2009.

  1. Jessiah

    Jessiah Member

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    ALREADY!?!?
    ...asdfghjkl
     
  2. Omneh

    Omneh Member

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  3. Jessiah

    Jessiah Member

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  4. angry hillbilly

    angry hillbilly Member

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    How long does it take for the bluddy thing to fkin lanuch? :p
     
  5. -Mayama-

    -Mayama- MANLY MAN BITCH

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    reconstructed discussion:



    sonecha: turns out silo doesnt suck
    me: ye but the middle is so big, half your team is always their doing nothing
    Sonecha: the middle is like a blackhole, it sucks both teams in doing nothing
    Sonecha: if you controll the middle it only sucks your team in.
    Me: indeed theirs to much ground to walk on

    Make middle smaller and the buildings have to much area you have to control

    you need 10+ people to controll it
    the rest of the map is like canyon
    So you end up playing 4 versus 4 emp_canyon matches
    with a player magnet of uselessness in the middle...
     
    Last edited: Apr 13, 2009
  6. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Rocks Checkered Texture!!!
    floating boxes
    some hills have holes (sew the displacements)
     
    Last edited: Apr 13, 2009
  7. Omneh

    Omneh Member

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    I've pretty much finished the next release of emp_silo, behold the new minimap, and playeth spot thee difference on it.

    [​IMG]
     
  8. blizzerd

    blizzerd Member

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    what is the passage that was added ?
     
  9. TheAmethystDuke

    TheAmethystDuke Member

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    Add some water pools to the middle... Craters and Trenches would be nice too...
     
  10. -=SIP=-

    -=SIP=- Member

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    Played the map for the first time on Empires Public Server.
    Are there some textures missing?

    [​IMG]
     
  11. Chris0132'

    Chris0132' Developer

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    Normal or specular map I think.

    Both probably if it's using both, because they're the same texture if it uses both.
     
  12. Omneh

    Omneh Member

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    Last edited: Apr 19, 2009
  13. Silk

    Silk Mapper

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    I recently played the map for the first time. Awesome work. It plays great and looks very nice.
     
  14. zenarion

    zenarion Member

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    Map is great.
    I very much enjoy the area around the silo in the middle, where cover and Z-variation creates a good place for infantry combat.
    Please repeat ;)
     
  15. Omega_K2

    Omega_K2 Member

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    Omneh, optimise this map more.
    People still complain 'bout lag :P

    And fix the color correction turing on and off >_<
     
  16. Cyber-Kun

    Cyber-Kun Member

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    I am already yelling at Omneh for lag issues.
    They will be fixed for version 4.
     
  17. Omega_K2

    Omega_K2 Member

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    I bet he didnt fix the displacements (as in parts of them being drawn though not seen). :P
     
  18. Varbles

    Varbles Simply Maptastic. Staff Member

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    Omneh's given this map to me a while ago and it's almost ready for release. It is heavily optimized but no changes to the map itself.

    If anyone would be willing to help compile using VMPI it would be greatly appreciated as this map has more than a hundred individual lights and thousands of interior faces that add up to a very long VRAD compile time. If you want to help, make sure you have everything needed for VMPI, come into #empiresmod on irc tomorrow around noon EST and I will send you the necessary files.

    https://developer.valvesoftware.com/wiki/Vmpi#VMPI_Usage
     
    Last edited: Feb 13, 2012
  19. flasche

    flasche Member Staff Member Moderator

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    does it work for light now?
     
  20. Varbles

    Varbles Simply Maptastic. Staff Member

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    ah I forgot about the vrad bug. Oh well, vvis is fast enough that vmpi isnt really needed. Nevermind, I guess.
     

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