Fix the wall creation exploit

Discussion in 'Support' started by CobaltBlue, Mar 28, 2009.

  1. CobaltBlue

    CobaltBlue Member

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    I hope this is already on the fix list somewhere, but just in case it's not...

    It is a well known fact that mini walls don't affect an engineers wall limit, and so one engineer can waste lots of time and make lots of walls.

    I suggest a system that incorporates the mini walls into the limit. Small walls cost 1 wall point, full walls cost 3 wall points, and instead of starting with 10 wall points engies would start with 30, and all current increments would be like-wise tripled.

    Pros: Fewer Exploits.

    Cons: Fewer Exploits.
     
  2. Dawgas

    Dawgas Banned

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    they don't?

    what the fuck
     
  3. Maxaxle

    Maxaxle Member

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    That IS pretty weird. But they should cost somewhere between 1/4 and 1/5 the cost of a wall.
     
  4. CobaltBlue

    CobaltBlue Member

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    They are exactly 1/3 the length, so they should have 1/3 the cost. This preserves the wall limit number as a constant limit on length.
     
  5. blizzerd

    blizzerd Member

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    so this is why i sometimes am able to build larger wall constructions then other times...
     
  6. PwnedYoAss

    PwnedYoAss Member

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    NO! Don't take away my fortresses.
     
  7. Roflcopter Rego

    Roflcopter Rego Member

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    Mahti's wall spam is always so lulzy...

    But yeah, this should be done tbh.
     
  8. mr_quackums

    mr_quackums Member

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    or just simply count them as 1 wall.
     
  9. Roflcopter Rego

    Roflcopter Rego Member

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    what? no way, that would be so anoying. The whole point is to make a standard length, that would just make them shorter because of a mistake. or just not knowing that it existed or worked like that.
     
  10. Trickster

    Trickster Retired Developer

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    Why don't you just call this thread ruin Mahti's wallspam :'(
     
  11. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    This is one of the most wonderful features of Empires, DO NOT REMOVE!
     
  12. Jessiah

    Jessiah Member

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    Fixed.
     
  13. Roflcopter Rego

    Roflcopter Rego Member

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    server variable emp_sv_count_miniwall default to 0, but mean server admins can change it to 1. Your problem, it is fix't!
     
  14. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    oh yeah, and removing this will kill CTF
     
  15. CobaltBlue

    CobaltBlue Member

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    It will help to FIX the CTF mod, reducing the amount of dicking around and also reducing the amount of stalemates.
     
  16. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Then all the games will just be teams rushing to get jeeps out and caping the flag because now you can't block. Stalemates are fun and will be broken eventually. Wall block creates awesome long complicated and well thought out plans to capture the flag without completely obliterating the other person's base.

    also
    ASDFDSAGADFASFASDFASGSDFAS
     
  17. Drag

    Drag Member

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    Oh, so much interest in this, beerdude said he's gonna look if he can find out why this bug happens. AND THEN MURDER IT
     
  18. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Perhaps I'll murder it tomorrow
     
  19. DrummerX

    DrummerX Empires Tyrant

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    I like the idea of miniwall counting for 1 while the full wall counts as 3. The CTF mode can be modified to allow more wall spamming by a simple server cvar change.
     
  20. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    but what about mazes protecting the comvehicle in normal games?
     

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