Sabotage Smoke

Discussion in 'Feedback' started by CobaltBlue, Mar 15, 2009.

  1. CobaltBlue

    CobaltBlue Member

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    Scouts can now once again be useful when they get in the enemy base. I think there are now 2 important things that need to happen to make this change workable.
    1. The smoking-perfect-health-building glitch needs to be fixed.
    2. Sabotaged buildings need to have an indicator.
    The purple smoke was the old method. I think that is definitely the way to go, although I always found "purple" to be a bit goofy. I would personally suggest using 2 different shades of grey, really dark and really light. One for damage and pre-build, and the other for sabotaged.
     
  2. flounder

    flounder Member

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    The new Orange Box smoke is broken. I don't even know if they intended to remove the purple smoke.
     
  3. communism

    communism poof

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    The sabotage smoke had been discussed. It seemed we came to the conclusion that having a racks with normal smoke is more beneficial to the scout than a huge "PURP SMOKE KILL THE DUDE" sign
     
  4. CobaltBlue

    CobaltBlue Member

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    Yes. Normal smoke WOULD be more beneficial to the scout. --And with gimpy scouts I would agree with benefiting the scout, but with uber-destructo-scouts I don't think they need the benefit. Plus, you can't even tell if something is wrong with a building by smoke ATM.

    Anyone who has been a scout so far in 2.23 would probably agree, they need no extra help.
     
  5. zynaps

    zynaps Member

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    That's the thing, engineers will have to learn that Smoke = Bad, regardless of if it is smoking due to sabotage or by enemy fire. Repairing smoking buildings is part of their job after all.
     
  6. Silk

    Silk Mapper

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    That would be awesome yes. I hate having to change from grenadier to engineer to repair a smoking rax, only to find out it's at full health. Certainly when you walk a long way to repair it and have to go back again all that way for nothing.
     
  7. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I dont think scouts are now totaly overpowered,
    people just dont bother to look after scouts.
     
  8. flounder

    flounder Member

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    Maybe you should discuss more. And perhaps have the discussion be based on logic and evidence. Hmmmm?
     
  9. Kolaris

    Kolaris Member

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    And how many Engineers need to go chasing after a smoking building just to find out its perfectly fine before it gets fixed?:confused:

    If it can't be fixed, which I would understand, then something else has to be done so Engineers can know whats actually in need of repair.
     
  10. o_O

    o_O Member

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    Bring back the scout purple smoke until the healthy buildings smoking is fixed. Sometimes I see an entire base smoking and go to repair it only to find out, oh its at full health.

    If it cant be fixed then we need a new indicator, unfortunately.
     

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