Emp_silo (working title)

Discussion in 'Mapping' started by Omneh, Feb 16, 2009.

  1. recon

    recon SM Support Dev

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    That map looks gorgeous.
     
  2. Omneh

    Omneh Member

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    You wait until you see the nuke. ;)
     
  3. McGyver

    McGyver Experimental Pedagogue

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    Set your monitor to default settings and make sure the map is bright enough to be actually played.
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

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    38 props on the last picture
     
  5. Omneh

    Omneh Member

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    I don't want to set the world on fiiiiire...

    [​IMG]

    [​IMG]

    [​IMG]

    ... I just want to start a flame in your hearrrrt.

    So yeah, just as I say I'm gonna "optimise" something, I throw a massively particle heavy, thermonuclear explosion into it. Tsk Tsk.

    Ignore the weird shadows on the terrain, thats already been fixed.

    Middle is going to be completely redone, so to make it less of a clusterfuck of props (even worse now there are all the entities that make up the nuke there as well) and I'll be going for something a little more... sparse.

    Due to an unfortunate technical fault, currently sitting in the control room for around 30 seconds is enough to unlock the securely locked BIG RED BUTTON, that when pressed gives you ten seconds to run like fuck before all the windows blow in and you have a really, really bad day.

    For the pedants out there, YET ANOTHER technical fault has damaged the firing mechanism for the thermonuclear warhead, turning it into more of a very dirty thermonuclear fart (all that unused plutonium and shizz, remember?) than an event capable of turning the surrounding countryside into glass.

    SOME MORE technical faults mean the nuke might not make it into the final cut. I'm still working rather hard on optimising the bastard, since its an absolute clusterfuck of entities and stuff. Which means LAGS.
     
    Last edited: Feb 25, 2009
  6. -Mayama-

    -Mayama- MANLY MAN BITCH

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    29 props on those 3 pictures
     
  7. Trickster

    Trickster Retired Developer

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    Omneh, make a poll in your initial post.

    "Hardcode ban Mayama from my map?"
    "yay"
    "nay"

    But srsly...as long as you get the colour correction going, that nuke will be awesome...but 10 seconds? Srsly? How abouts this. Make it a minute, and stick some FFVII bomb music in there so people gets to run :D
     
  8. Chris0132'

    Chris0132' Developer

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    I'd cut the nuke unless you can make it a particle system, they are much easier to optimise and also don't cause any lag, because they're all clientside.
     
  9. Trickster

    Trickster Retired Developer

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    He'd have to edit particle_manifest...which he can't
     
  10. Omneh

    Omneh Member

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    And I would have to acquire or make a nuke particle system, which I don't know how to do (unless you can convert a VMF into one)
     
  11. DrummerX

    DrummerX Empires Tyrant

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    Actually owning createda way to edit/change client files from server. Dont' ask how just that he has been able to. =D
     
  12. Chris0132'

    Chris0132' Developer

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    I keep meaning to investigate whether or not particle manifests use the same system as soundscapes, if they do you could load one per map.
     
  13. Omneh

    Omneh Member

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    Well, if someone could find a nuke particle system for me, I would very much appreciate it, since I don't even know where to start with particle editor.

    The nuke as it is doesn't cause too much lag for me on a local server with fast vvis... its a little slower than usual when it goes off, but never as slow as the average framerate on insurrection in similar situations. ;)

    Middle is being made much, much less prop spammy. I'm redoing the brushwork and building tunnels into there instead of those cramped rock formations that were not very good for visibility. Middle will be a good place to make a base and put your CV aside from the obvious con of the (now harder to detonate) nuke.

    I'll have it done by the end of this weekend, for sure.
     
  14. Omneh

    Omneh Member

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    And now for something completely different.

    [​IMG]

    [​IMG]

    [​IMG]

    Doesn't look quite right, but I like the way its going.
     
  15. DrummerX

    DrummerX Empires Tyrant

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    I'll hold my post till mayama counts the props =P
     
  16. Satanchild666

    Satanchild666 Banned

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    1. 39 Props
    2. 26 Props
    3. 34-35 Props
     
  17. OuNin

    OuNin Member

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    I like the latest pics. No brown.
     
  18. McGyver

    McGyver Experimental Pedagogue

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    From those screenshots i can tell that omni subconsciously wants to map for L4D.
     
  19. -Mayama-

    -Mayama- MANLY MAN BITCH

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    make the fences non solid and place a player and a vehicle clip brush where
    the fences are so people can actually shot through them :)
     
  20. blizzerd

    blizzerd Member

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    this will also make them cheaper, and accurate when lag occurs afaik
     

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