Scout Rally Flag

Discussion in 'Feedback' started by Ikalx, Feb 28, 2009.

  1. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Right, so it's another scout idea, and it does require a little coding, but I think it might just be doable.

    The Idea:

    • The scout gets a FLAG that can be built like any other building.
    • --> Changed | The Flag gives sight (both on the radar and in the distance) over a fairly large area and is visible to all enemy classes.
    • The Flag has a large aura radius that grants nearby friendly troops the DIG-IN skill and a slow health regeneration.
    • It takes about 30-60 seconds to be built and takes 20s to deconstruct - which can only be done by an enemy scout.
    • The scout will build the Flag either by E or his scout tool (atm, he'll just use his binoculars).
    • --> Changed | Scout can place 1 flag to begin with but earns more with every 10 rank points. If two are placed in the same area, the 2nd will do nothing - not even extend the area. Extra Flag will function normally if the 1st is destroyed though.

    Use:

    • Reconnaissance
    • Defense
    • Rallying
    • Staging Attacks

    Pros:

    • Useful to both the team and individually
    • Not Overpowered
    • Versatile Structure

    Cons:

    • Coding
    • Stuff you guys'll come up with
     
    Last edited: Mar 1, 2009
  2. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    I like it but I think it should be visible to all players.
     
  3. Satanchild666

    Satanchild666 Banned

    Messages:
    968
    Likes Received:
    0
    Trophy Points:
    0
    coding is not a con
     
  4. ba'al

    ba'al Member

    Messages:
    403
    Likes Received:
    0
    Trophy Points:
    0
    Green is what I like, red is what I don't like:


    * The scout gets a FLAG that can be built like any other building.
    * The Flag gives sight (both on the radar and in the distance) over a fairly large area and is invisible to all enemy classes except for scouts.
    * The Flag has a large aura radius that grants nearby friendly troops the DIG-IN skill and a slow health regeneration.
    * It takes about 30-60 seconds to be built and takes 20s to deconstruct - which can only be done by an enemy scout.
    * The scout will build the Flag either by E or his scout tool (atm, he'll just use his binoculars).
    * Scout can place as many as he wants but if two are placed in the same area, the 2nd will do nothing - not even extend the area. Extra Flag will function normally if the 1st is destroyed though.


    Change dig-in skill with acc upgrade, we've got enough mg campers.
    Also, all classes should be able to destroy the flag and the maximum numbers of flag per scout should be limited.

    Coding something like this is not done under an hour, or a day.
    Coding IS a con
     
  5. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Alright, visible to all. I guess that makes sense if it's fairly robust...or takes a few seconds to deconstruct. Possibly also makes sense for all classes to be able to deconstruct it, rather than having to call in a scout...although i'm 50-50 about that.

    Hmm...accuracy is quite dangerous to tango with. The minute we add bonuses to accuracy, the tool becomes overpowered in most situations...aswell as you might not feel that way when the new version is out. Dig-In is a seldom used facet of combat that can be quite useful actually. Let's see what more people say.

    We can limit the flags to a maximum of 2 or 3 placed at anytime then.
     
  6. ba'al

    ba'al Member

    Messages:
    403
    Likes Received:
    0
    Trophy Points:
    0
    Maybe you're right on the dig-in thing. But at the beginning the scout should be limited to one rally flag, and should be able to put down more as he gains more points, like engineers deployables.
    good idea though.
     
  7. Jimather

    Jimather Member

    Messages:
    495
    Likes Received:
    0
    Trophy Points:
    0
    I like it but i dont like it, maybe this could be achieved much more easily by giving the cameras and radars to the scout and make them upgradeable, giving more bonuses.
     
  8. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    I had a similar idea where the scout makes a tent. Scout should also get increased e-build power since making camp should be innate for scouts. (lol)
     
  9. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    #agree

    Camera's and Radars I think only give sight on the minimap when you are remote to that position. If you could get a flag up, my thought is that you could actually see the buildings/vehicles/whatever, from far away and be able to target them. It would be a good tool to know when the enemy is making an LT rush, from the moment they spawn 3 LT's.

    That's just my line of thought though. I figured combining that with infantry bonuses was definately the kind of thing scouts should have.
     
  10. Sirex

    Sirex Member

    Messages:
    549
    Likes Received:
    0
    Trophy Points:
    0
    I don't like it. How does it fit with the scouts role? This will encourage the scout to be defensive. It is my opinion that the scout class should be moved to a offensive specialist!

    Also engineer squad leader gives slow health regen, and his camera gives sight. I really don't think that this suggestion is defendeble, we have the engineer as a defensive specialist, copying engineer abilitys and bundle them together and give to scout i feel is not the correct way to balance him.

    Instead he should maybe get and active ability that for a time allows his mates to get some offensive bonus, but really this would either mean dmg/accuracy/stamina, all are things that is already coverd by riflemen squad leader or will screw balance.
     
  11. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    Scout's the point man.
     
  12. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Think about it a little.

    You are right/you are not right. This does not replace anything and i'm open to suggestions with how to modify it. As with all things in Empires, you have to see the potential, and help the idea get there. I believe the idea is good...some abilities are not quite right, but again, that's why it's on the forum - to get it there.

    The Rally Flag is a static entity that can be placed around the map to give bonuses to troops and mark an area. We don't have anything like this in Empires, and it's worth considering. Suggest things that you would like to see on an object like that, if you don't like my idea. We can always make another thread if you come up with something good.
     
  13. Sirex

    Sirex Member

    Messages:
    549
    Likes Received:
    0
    Trophy Points:
    0
    I think he should then have it to give offensive bonuses. Maybe change it to an active ability. I am against any defensive things to the scout, he should be the engineers offensive counter weight.

    First thing about give sights, that should be fixed by simply removing camera and radar from engineer and give to scout, the engineer got to much stuff as it is.

    I can't think of anything that will make a flag type help attack but at the same time not become OP or take away bonuses from other classes that much. Maybe change flag to ammo box and remove ammo box from engineer?
     
  14. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    /Sigh

    You're just moving things around now. Pretty pointless...you take an idea that could have gone anywhere and say "let's make it an ammobox and a camera!".

    /sigh.
     
  15. Sandbag

    Sandbag Member

    Messages:
    1,172
    Likes Received:
    0
    Trophy Points:
    0
    stats buff :(

    I guess it's somewhat justified in this situation. there would need to be a visual side to it, possibly like the regen grenade thing in halo 3, to show enemies what was happening.
     

Share This Page