APC GrenadeLauncher Slots

Discussion in 'Feedback' started by -=]Kane[=-, Feb 21, 2009.

  1. -=]Kane[=-

    -=]Kane[=- Member

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    Is it only me or anybody else get the feeling that Upgraded GL aren`t worth the reseach time?
    Because you can only use 1 GL and 1 UGL so the UGL have only the half effect.
    So here my suggestion change the APCGL slots from 1*3 to 2*2, don`t higher the max GLs so each of the slots can only carry 1 GL (which makes it possible to use 2*UGL instead only 1*GL and 1*UGL or 2*GL)

    Pro:
    Upgraded Grenade reseach is a bit more worth it
    The odd situation of GL and UGL mix is fixed
    The really underpowered UGLs get a slightly buff

    Con:
    No Idea ...

    Dicuss don`t flame ;)
     
  2. Sonecha

    Sonecha Member

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    They are not worth _20_ seconds of research time? That's nothing if you are planing to get HE shells later. I find this weapon really underrated and Im sure that two of them would be overpowered.
     
  3. -=]Kane[=-

    -=]Kane[=- Member

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    Reseaching chemistry at mapstart? APCs need APD reseach to be worth the ress they cost (or hemg/DUmg/Biomg) AFVs and LT are cheaper and when you get APD you have already the half path of meds, so i don`t see the point normal gl vs UGL isnt such a big difference
    when meds are reseached i see rarly nadeAPCs in use
     
  4. Sonecha

    Sonecha Member

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    Well, I get shells before the meds themselves, so it's about 4 minutes before the meds are ready. The difference with GL and UGL in my opinion is that UGL have a lot bigger splash (Im not actually sure about this, it's just what I think) and a long range. It makes it perfect weapon in chokepoints against infantery and light vehicles, while at the same time being able to take out turrets at mid range effectivly.

    Of course, the usefulness of this is shadowed (can't think of a better word atm) by the insanely overpowered standard engine plain armor artillery units.
     
  5. Goose

    Goose Member

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    UGL are awesome. Take slaughtered for instance, I think they are the sickest things. I can't tell you how many times I have taken out heavies that are clusterfu*ked together, with 1 apc. 4k res vs 300. They are a good weapon, I would actually like to see their range maybe increased even more, because right now it seems like a player can throw nades further than a grenade propelled from a tank.
     
  6. Meliarion

    Meliarion Member

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    The current APC UI could certainly use a change, having a 1*2 and a 1*1 will make it less confusing that you can't have 3 GLs on an APC.
    I'm not sure if having two UGLs would be unbalanced because they are hardly ever used, HEMG is as fast to get and far more useful as the majority of the team can use those effectively. Once Medium tanks come out the APCs lack of cannon\missiles makes it not very useful in tankVtank combat.
     
  7. blizzerd

    blizzerd Member

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    ugl should be the same as the normal granades but with sticky effect...


    APCs would become the meelee fighter of the tanks :p
     
  8. Metal Smith

    Metal Smith Member

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    So the counter would be to jump out and sticky the enemy apc before he can sticky you?

    meh
     
  9. Tovarich Cookie

    Tovarich Cookie Member

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    make u/gl a 1slot weapon and make it so that apcs only have 2 gren slots. fixed.
     
  10. -=]Kane[=-

    -=]Kane[=- Member

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    Thats nearly the same what i suggested but its ... genious that makes even more sense :D
     
  11. Sonecha

    Sonecha Member

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    Ah well, whatever. I would like to abuse 2 slot UGL, especially on Escort. (:
     
  12. -=]Kane[=-

    -=]Kane[=- Member

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    UGLs arent avaible on escord atm
     
  13. ScardyBob

    ScardyBob Member

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    It would be interesting if UGL launched 5 nades per shot instead of one. Kind of a like a grenade salvo :)
     
  14. Metal Smith

    Metal Smith Member

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    Restricting the number of weapons that can fit into weapon slots is already implemented. 3 GL's in one apc is no longer possible.
     
  15. Mashav

    Mashav Member

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    Biology - Biological Weaponry - Biological Adhesive.
    Cost: 300
    Time: 25

    Description:Allows APC grenades to stick to enemy vehicles and infantry.
    Technology:Vehicle Grenade Launcher

    Also

    Chemistry - Improved Detonation Compounds - Upgraded Grenades -Advanced grenades
    Cost: 500
    Time: 30

    Description:Allows a Larger, more powerful grenade launcher to be created
    Technology: Vehicle Grenade Launcher

    Advanced Grenade Launcher
    Cost: 75
    Damage: 150
    Clip Size: 15 grenades (4 clips)
    Slots: 3
    Weight: 50
    Added Heat: + 8
    Cycle Time: 1.0
    Reload Time: 14.0
    Explosion Radius / Force: 600 / 200
    Description: A grenade launcher suited for urban combat with its ability of clearing out tight spaces. It is upgraded again for even more damage and farther range.

    3 slot grenade launcher. Makes it so that the 3rd space can be used with a better GL
     
  16. Metal Smith

    Metal Smith Member

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    I think that giving the GL a delay is the only good way to balance such a powerful weapon. it's like point blank range artillery.

    what I mean by that is making them sticky pretty much makes giving them delay pointless.
     
  17. -=]Kane[=-

    -=]Kane[=- Member

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    WTH DONT ALTER THE DMG OF GRENADES wrong thread
    BTT Pls

    My suggestion does only affect the maximum of UGLs per APC
     
  18. Metal Smith

    Metal Smith Member

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    I'm just saying that sticky UGL's is a bad idea.
     
  19. Tovarich Cookie

    Tovarich Cookie Member

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    wtf u on about? sticky ugls.... just the thought of it makes me shizz in mah pants.
     

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