emp_shadows

Discussion in 'Mapping' started by Cyber-Kun, Mar 22, 2008.

  1. Metal Smith

    Metal Smith Member

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    it would make it suck. So many fun games fighting over that spot. moving the ammo crates more towards the back of the flag would actually make it less easy to fight there with tanks, because if you jsut sit there, you'll run out of ammo without those crates. Or at least be forced to drive way up to the side where you can't spam.

    But yeah, if it has more color or character to it, it would be awesome. Middle is good IMO, don't delete it.
     
  2. Cyber-Kun

    Cyber-Kun Member

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    I said delete the flag itself, not the area.
    I need to have that area there or the map would lag everyone to hell.
    The flag itself though...
     
  3. Metal Smith

    Metal Smith Member

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    without the flag there, there's no reason to fight in that room. Whether that's a good idea or not I can't say.
     
  4. Evan

    Evan League Commissioner

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    This map will be used in the next PUG match. Please don't release any updates to the map before then so we don't have any version mismatches and we'll do a huge playtest for you :)
     
  5. blizzerd

    blizzerd Member

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    wasn't it "official only" for the pugs?
     
  6. Evan

    Evan League Commissioner

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    There aren't enough official maps
     
  7. -Mayama-

    -Mayama- MANLY MAN BITCH

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    can you please make a mapper flame war forum on the pug site so
    we can flame each other because of the custom maps that are choosen
    for the pug and the ones that arent?
     
  8. blizzerd

    blizzerd Member

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    We probably should stick to long played solid balanced maps if we are going to add unofficial,

    play testing a map while playing a competition at the same time is asking for trouble in my mind :( people are going to say "hey our team was soooooo disadvantaged" and then the map will be adapted to that comment and it will turn out to be not that bad and then it will be unbalanced even more and people will be sad and we all start hating the map while in the end it was a good map and all the effort will be lost because it would have a bad name and rock the votes will be all it sees in its lifetime

    :(
     
  9. Evan

    Evan League Commissioner

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    This map has already been play tested a bunch. I play tested it over a year ago. It's been around the block.

    The play test the PUG will provide is just playing it on a 48 player server
     
  10. bitchslap

    bitchslap Member

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    the map is fine enough for balance, NF could use a better starting point, but theres nothing drastically unfair in it.
     
  11. Cyber-Kun

    Cyber-Kun Member

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    I gave NF a massive increase on how easy it is to defend there final point.
    It was a bit unfair on how piss poor easy the point ended up being to capture.
     
  12. Deadpool

    Deadpool SVETLANNNAAAAAA

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    lol shadows pun.
     
  13. flounder

    flounder Member

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    If you still work on this map from time to time, I'd consider tweaking the lights. For my map I borrowed the light designs from the Valve example maps you can find here:

    C:\Program Files\Steam\steamapps\STEAMID\sourcesdk_content\hl2\mapsrc

    Sdk_d1_trainstation_01 thru 05 are city/interior maps, and you'll find a fair amount of light sources in there. Also, if you want to be even lazier, I could send you the vmf of my map and you could steal the lights that I use.

    I think a lot of your spotlights are fine, but most standard lights seem too bright or too dark or off center. Also, adding in more (I'd double it, but that's a lot of work) would make the lights have more effect on gameplay. You may also need more cubemaps, as the lighting on the vehicles seems odd in some places. Again, you could look at my map for hints on that. Pm me if you're interested.
     
  14. Cyber-Kun

    Cyber-Kun Member

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    Thanks flounder, I know how great you are with mapping and I do need the help.

    Also I have no cubemaps, and I don't need hints to use them. They are quite easy to make.
     
  15. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Some textures act strange since the OB with cubemaps no clue why
     
  16. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Vehicle clip the curbstones so BE tanks wont get stuck on it

    Untitled-1.jpg
     
  17. Metal Smith

    Metal Smith Member

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    tbh, try driving a car near the edge of a road, and it'll feel almost exactly like it does in shadows. Cept the tanks are a ton lighter feeling than they should be, but that's a different issue.
     
  18. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Drive a BE tank close to the edge and its almost glued to it,
    NF tanks dont have any problems at all.
     
  19. Cyber-Kun

    Cyber-Kun Member

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    I'm amused at the amount of troll I am getting at this point at my abiltys to make maps.
     
  20. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Troll? what? Its a fact that you get BE tanks stuck on curbstones.
    I hate it since SOF was invented.
     

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