HYPOTHETICALLY SPEAKING, if there were helicopter and slow-velocity VTOL type aircraft in Empires, what kind of control scheme would you favour? Option A - C&C Renegade w/s for move forward/backward a/d for turn left/right jump for increase height crouch for decrease height Auto pitch and roll correction so you can't flip it easily. The player aims weapons with the mouse. Essentially how the current vehicles handle, but in the air. Option B - Battlefield 2 w/s for accelerate/decelerate a/d for steer left/right up/down for pitch forward/back left/right for roll left/right Weapons have to be locked straight forward, because of the two-handed nature of flying controls. You'd have to aim by tilting and rotating the entire craft manually. Option C - Metal Smith's Suggestion Jump / Crouch: Power w/s: forward tilt/reverse tilt a/d: side tilt Mouse Look: MG mounted gun aim, (assuming a 3rd person helicopter is coming up). Aiming to the side past the max turret range would cause the helicopter to turn. Option D - Tovarich Cookie's Suggestion (reminds me of GTA Vice City for PC) mouse: pitch and roll a and d: yaw w: accelerates forward when in aircraft mode. s: hovers in place. crouch: decrease vertical thrust space: increase vertical thrust Bad for people with inconsistent mice, weapons locked forward so aiming is difficult. Option E - UT2k4 w/s for accelerate/decelerate a/d for strafe left/right jump for increase height crouch for decrease height Weapons are locked to the front of the vehicle, but aiming is easy with the mouse. Essentially, this is infantry movement with 'noclip'. Discuss.
I like how you make C&C Renegade sound worse to them Battlefield 2. However, Empires does not Battlefield 2 at all. Go C&C Renegade/UT2004.
Renegade, the flying was fun and easy Battlefield 2 however, if you don't dedicate every game to practicing flying you suck
I would like the rotors to be controlled by mouse. Move mouse down to go forward, up to go back, left to turn left, right to turn right. A/D to lean to the left and right. W/S to power the rotor
Noobs fuck your team over with tanks enough do we really want to add things that are difficult to drive?
And they will Its not very fun where you have to dedicate your life to being good at flying in a video game though
Definitely C&C. Empire's is not a flight simulator, so the controls shouldn't be like one. I think this option has the smallest learning curve.
I mean quit flying . It might even encourage them to play more just so they can learn how to drive a plane like the "pros" I believe using the mouse to glide the helicopter will fell the most natural. It may not be as easy as pressing WASD, but it'll feel right
Better idea: use the mouse to change the pitch and turning, while using A/D to strafe, jump to ascend, crouch to decend, W/S to accelerate/decelerate, and, holding sprint, you can tilt/roll the helicopter in the direction pressed on the AWSD keys.
Funny you should mention that; I was actually advocating C&C Renegade in the discussion leadup to this thread. I never really liked the tricky mouse/keyboard combo steering of BF1942.
how about, mouse to change direciton, but W and S move forward and backwards in relation to what direction they are. sort of like... Eternal Silence
Jump / Crouch: Power w/s: forward tilt/reverse tilt a/d: side tilt Mouse Look: MG mounted gun aim, (assuming a 3rd person helicopter is coming up). aiming to the left after a +-45/ +-30 degree turret turn (or max turret turn, whether it be a 90 degree forwards aim or a 60 degrees forward aim) would start the helicopter to turn. Power + tillt = speed. or rather, the total power / angle = power towards direction = speed or something like that. So if you want to go fowards, you will start to fall unless you increase your power. And how about r = hover. or E. Whichever. It would return the helicopter to neutral position, no tilt, no excess power. Or if you can incorporate the tilt into automatic power adjustments and make it just move you forward with a tilting motion without dropping, that might be easier on handling.
i think certain aircraft should be moreeasy than others, fighters shouldbe easy to use, transports shouldbe easy, gunshipshsould be a bit more tricky to stay steady adn bombers should be pretty easy to fly at high altitudes, but a bitch at low due to the size