oh thats pretty useful for infantry vs tank combat. take your time to polish and optimize the next release, no1 rushes u.
OK I NEED SUGGESTIONS WHAT TO CHANGE FOR THE NEXT RELEASE!!! Dont hesitate to post your comment even if you think its retarded.
Since 2.2 every chokepoint map turns into an arty parade cause it is just to fast to get. I personaly think that arty ruins fun cause it removes like 50% of the game (infantry).
Mayama, there is a spot along the sides of the map, at least on the BE side, where the displacement isn't all the way up against the wall. This allows people to get under the map displacements, and do a couple of the following amusing things. 1) You can decon enemy tanks and they can't figure out what's going on 2) Turrets under the map (^_^) 3) Decon/construct buildings. I dunno if it's on both sides or not. but it's right up against the skybox.
rofl, this must be funny as hell. make it a feature. and allow land submarines too (vehicles under the map).
Is there a way to improve commander's view scrolling on this map? Is something going on with the skybox brush(es)? I've commed this map twice and it seems 'sticky'. Navigating is kind of slow for some reason on this map.
The middle of the map is part of the skybox. There should be nothing else that hinders the commander view.
i was in the water on the east side (with the building and the 2 tunnles you can go through to cross the bridge) and could look up and see through the bridge.
Alright, you need to make sure that those cliffs are more or less verticle for a good distance if you don't want infantry up there.
*Confirmed It's actualy hillarious, as I always exploit it. I just look up and see people, I go around the corner, I take my shotty and shoot them, and they all are like WTF?
I dunno if this has been suggested cause I just skipped to the end but could the redness be turned down a bit? it makes me not even want to look at the screen when I see this map come up. I rarely take it seriously for this reason. maybe it could be like... faded or something... thats not the right word but... make it like an overcast red instead of red that makes me wanna find my sunglasses. duller, I think thats the word I want. yeah.
Next version is less orange. The problem here is that it looks different on every monitor. On mine it looks only half as orange as on Metalsmith screenshot. I dont really have a problem if people can walk on the displacements. There are many "hidden" ways in it so infantry can sneak past big tanks -------------- The missing texture on the bottom of the bridge is a well known error its already fixed in the vmf
Thats the major gameplay change for the next release. Red = new tunnels (for infantry and vehicles) Green = new starting positions If you dont like it please feel free to pm nebajoth cause hes responsible for that
i like the new idea, but the starting positions look like they have a single entrance, dunno how that would play out, may add to the ability to defend and kinda suck when you're pinned down, hmmmmm My thoughts
I know what you mean and I think about it but dont really want to "dig a hole" in the east wall near the start point.