did everything go well? EDIT: i guess not, the link goes to a "this account has been suspended" message.
I want to play the thing when the first server has the map. Since I couldn't find any admins, release has been delayed. Moday will be fun for allllll.
I'll put it up on emp4all on Tuesday night if you want (tuesday night my time, like 6-7GMT, after I've watched the next 2 eps of 24).
After long delay, here is shadows_rc10a Yayyy. Stuff is like updated. I will make a changelog real soon. Download got a little messy. Re-download it if you are one of the few to download it before this message.
Yeh I saw all 4 eps (pre-screeners) up Sunday night, but I'm too busy revising for an exam to watch them, so I gotta wait until then. Also, they weren't 720p, and I'm a whore for HD, I watched the first 2 eps though, can't wait to watch the next 2.
I logged into a game at about the 50% point. Overall, I like it. It's basically the maps Urban Chaos hybrized with the map District, but more vehicle choices and longer. And no sewers. I especially liked that most sections had dual paths, but some of those paths were blocked to vehicles (possibly more could be blocked or there could be better choke points). The narrow streets made it hard to reinforce with new vehicles. That kind of rewards good vehicle play. The server I played had all engineer building (including ammo) turned off. Given how long the way is, I think District-like ammo points accessible to the street are needed (I didn't see any) to rearm vehicles. Possibly an infantry shortcut (sewer / skyline) between the middle thirds of the map might make it a little more interesting, but it'd also require allowing engineers to build defenses on such a path. Overall I liked it with Engineer build turned off, but it might play a lot differently with it turned on. Turrets lining chokepoints on the tight sections might rule. Aesthically it looks good. I saw vehicle shadows at night in the limelight of town. Cool beans