emp_kingunderthemountain

Discussion in 'Mapping' started by Chris0132', Sep 13, 2007.

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  1. Chris0132'

    Chris0132' Developer

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    I can add another output to the logic_timer.
     
  2. BumGravy

    BumGravy Member

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    http://chemistry.about.com/od/funfireprojects/a/greenfire.htm

    [​IMG]

    Pretty looking stars but they seem a bit too clearly defined - notice the spotlight beams are visible as if there is a dense atmosphere, but you can see the starsclearly as if itis a very clear night, it looks a bit strange.
     
  3. Chris0132'

    Chris0132' Developer

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    Yeah I'm not being realistic I'm being pyrotechnic, spotlights look cool, stars look cool, snow looks cool, and I can have all three.
     
  4. Demented

    Demented Member

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    Well, at least you know how to do spotlights right. =P
    Correction:

    It's my map,
    I can be wrong if I want to!
    Wrong if I want to!
    Wrong if I want to!
     
  5. Chris0132'

    Chris0132' Developer

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    No, I can't be wrong, because it's my map, and the rules of my map say I'm always right.
     
  6. Demented

    Demented Member

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    That sounds like something an evil villain would say just before his secret lair crumbles on top of him. Heh. +1 Cinema
     
  7. Metal Smith

    Metal Smith Member

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    um.....

    You guys are starting to sound like...

    well...
    you are arguing that this color doesn't go with that color.... why is it that important? >.<


    Also, villains don't make things look pretty. Unless he's like a mob boss. Then he wouldn't have a secret lair. He'd live in a pent house on the upper 92 floors of the empire state building....
     
  8. Demented

    Demented Member

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    But a villain would protest "These are my rules! I cannot be wrong!" Usually, that's about the time that the hero presses a red button (though, given the current discussion about contrast, maybe it will be orange) and runs away. Then bad things happen.
     
  9. Chris0132'

    Chris0132' Developer

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    There's a whole load of stuff about how you should do colours and what goes with what, it's called colour theory.

    I just go with what I like the look of.
     
  10. Vessboy

    Vessboy Member

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    which is usely right. This argument was about terms used to describe color theory.
    But in essence Two oposesd colors make each other look stronger. Just like two men sitting vs two men fighting. In the fight they contrast, But they also compliment each other(visually). They bolth look cooler fighting each other.
     
  11. Chris0132'

    Chris0132' Developer

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    Personally I find people look just as interesting sitting talking as they do beating each other up.
     
  12. Metal Smith

    Metal Smith Member

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    That gives me an idea. Emp_negotiation. 2 teams on opposite sides of a table. The team that gets the most favorable surrender terms wins. New game mode with it too ^_^.
     
  13. Chris0132'

    Chris0132' Developer

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    Isn't that basically what people do on the forums trying to convince the devs to add mechs and 50 cal sniper rifles?
     
  14. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Btw do you use the snow-camoflage or the standart ones?
    Cause if you use the standart ones BE would be almost impossible
    to spot and NF uniforms, do the high contrast, would stick out.
     
  15. Chris0132'

    Chris0132' Developer

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    I set the map up to use snow, the uniforms will be darkened with the level.
     
  16. angry hillbilly

    angry hillbilly Member

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    Wow how long has this map been in development :p must be good if ur takeing this long to make it :D:D
     
  17. petemyster

    petemyster Member

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    holy crap! 2.3 scout update balance-leak-of-doom! someone self-destruct the forums asap
     
  18. arklansman

    arklansman Member

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    I lol'd.
     
  19. Chris0132'

    Chris0132' Developer

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    Don't crush his dreams.
     
  20. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I have an almost finished map, I didnt touch it for a month so it gets better.
     
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