emp_kingunderthemountain

Discussion in 'Mapping' started by Chris0132', Sep 13, 2007.

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  1. Grizzly

    Grizzly BEAR SIZED DOORS

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    Ouch, keep the yellow lights from post 776 (tank burning) out of there!
    Try experimenting with orange or red since that will blend with the blue of the map better
     
  2. Chris0132'

    Chris0132' Developer

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    I reduced the size, and added nebulae too. Now i just need to get it working with minimal framerate drop, otherwise I'll have to set up some cameras and make a skybox out of it.

    Takes 15 minutes.
     
  3. Brutos

    Brutos Administrator Staff Member Moderator

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    Can you let the particles kind of move with the player? because it looks kind of strange that you see the stars from a different angle at the south west then in the north east. Your map isn't that big.

    But its really beautiful.
     
  4. Chris0132'

    Chris0132' Developer

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    Yeah I was wondering about that, making them not parallax would be ideal, but actually if you shove them in the 3d skybox, it puts them so far away that the movement isn't noticeable unless you go really fast, but I don't expect it to be visible at any speed likely to be reached in empires other than by the commander view.

    New picture:
    [​IMG]

    And one to show you how it's done:

    [​IMG]

    And now it's in game and working:

    [​IMG]

    [​IMG]
     
    Last edited: Dec 15, 2008
  5. Trickster

    Trickster Retired Developer

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    Looks OTT.
    It should all be smaller.
     
  6. Chris0132'

    Chris0132' Developer

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    They are smaller, it looks bigger in screenshots because you see the flares and they look like stars.

    As I suggested, try the demo.
     
  7. petemyster

    petemyster Member

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    agree, less disco effect plx :p

    In my opinion, tweak the skybox a bit to make it less colourful (the purple swirls etc) and make the stars smaller. Otherwise, keep up the good work. ;)
     
  8. Trickster

    Trickster Retired Developer

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    Its just they kill the really nice light effects you've done thats all. My god I can't wait for this, its funny though when you look back to the first page of this thread.
     
  9. Satanchild666

    Satanchild666 Banned

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    Either way make less stars and remove the star mist, or make 1 big Orion like star mist wich covers the entire skybox...
     
  10. Chris0132'

    Chris0132' Developer

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    No, no, and no.

    My map my rules.

    I love being able to do that.
     
    Last edited: Dec 15, 2008
  11. Kylegar

    Kylegar Specstax Rule

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    Perhaps some clouds on the skybox?
     
  12. Chris0132'

    Chris0132' Developer

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    Hmm, you tend as far as I know to get only high altitude clouds a bit like cirrus, very wispy, in the polar regions.

    Plus I'd need to put them below the star layer, which means I'd need to make them out of particles.

    I'll look into it, I'll also see if I can get some other particle effects together to maybe make it look nicer in general and add more movement, because particle systems are actually pretty cheap.

    I did try getting some aurora effects in, but I couldn't get them working, I've been trying to figure out how to get ropes working because that would be more suitable, but controlling movement of ropes and making them constantly refire is tricky.
     
    Last edited: Dec 16, 2008
  13. Chris0132'

    Chris0132' Developer

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    Ok I can't give you sky clouds, but I can give you ice clouds, and snow.

    http://files.filefront.com/starfield+snowstorm+demozip/;12677091;/fileinfo.html

    I might make the snowfall better later on, it will depend on how expensive any improvements become, because that version calculates lots of collsions for all particles, which might cause chugging on older PCs, I'll wait until playtests are done I think.

    Oh and it won't show up in a screenshot because it only looks right in motion, and I can't record a video in full resolution so it will just look like compression artefacts, so if you want to see it you'll need to download the demo.

    You could also rig that particle effect to run on duststorm as well.

    Oh and if the demo causes unbearable lag do let me know, I probably won't do anything about it but i'd like to know regardless.
     
    Last edited: Dec 16, 2008
  14. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Agreed, a complementary contrast would look much better
     
  15. Chris0132'

    Chris0132' Developer

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    Do tell me if you figure out a way to explain green fire.

    Also I was under the impression that complimentary and contrasting were sort of the exact opposite of each other.
     
    Last edited: Dec 17, 2008
  16. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Blue map, complementary color = orange
     
  17. Chris0132'

    Chris0132' Developer

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    Yes well you see this is the problem I had, you said complimentary contrast, and the two are completely different things.

    I don't want complimentary, I want contrast. And the traditional contrast for blue is green.
     
  18. -Mayama-

    -Mayama- MANLY MAN BITCH

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    The complementary contrast for blue is orange.
    The complementary contrast is the biggest contrast you can get.
    So if you WANT contrast you need orange fire.

    There is no such thing like "traditional contrast" in the chromatics.
     
  19. Chris0132'

    Chris0132' Developer

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    No.

    Once again my map my rules.

    And in my map, colour theory is whatever I say it is.

    Also that reminds me, I was being serious when I said I want satanchild's steamID so I can kick him off the map, anybody have it?
     
    Last edited: Dec 17, 2008
  20. Satanchild666

    Satanchild666 Banned

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    I'd just change m steamID again, I got 3...
     
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