emp_shadows

Discussion in 'Mapping' started by Cyber-Kun, Mar 22, 2008.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    replace the textures with something that doesnt look like original hl2 city

    runs...
     
  2. Empty

    Empty Member

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    Make him the textures then.

    Ruined shadows, it was better open ended than it is now, all crappy and linear. It's just district with vehicles now. It's not even as good as glycen.
     
  3. Cyber-Kun

    Cyber-Kun Member

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    lololol. How can this be worth than that wall spammming map?

    Anyways, I do agree that it sucked that I had to make the map linear but I am working on making tanks less powerful in this map with RC10.
    Less linear is your suggestion, and I agree with the 2nd(East), and 4th flag(North). They will be opened up a lot more.
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

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    There are some completly dark spots around one or two flags, especially the
    flag after the church flag. The way through the hole in the wall is so dark
    that its almost impossible to spot enemys.
     
  5. bitchslap

    bitchslap Member

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    i think thats why it was named what it was.....no?
     
  6. Emp_Recruit

    Emp_Recruit Member

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    linear is good
     
  7. -Mayama-

    -Mayama- MANLY MAN BITCH

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    i wont have a problem with completly dark spots if
    A) flashlight wouldnt lag some people (especially in 2.2)
    B) muzzleflash would lighten the surounding
    C) vehicles had searchlights
     
  8. Dubee

    Dubee Grapehead

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    The flag capping is linear but not the battles. There are so many side paths and ways around the main street that its hard to notice. I hate linear maps but it works really well on this map.
     
  9. Emp_Recruit

    Emp_Recruit Member

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    Linear maps/pathways force people to fight bigger more epic battles. That is why canyon is so popular despite being unbalanced. Two lanes provide you with some options but also generally there are clear frontlines that people push forward and back. When shadows was non-linear it was just a giant game full of retarded goose chases around the map instead of a good push back and forth along the streets.
     
  10. Cyber-Kun

    Cyber-Kun Member

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    Well, I agree with linear. It will always be linear now unless I see the Empires community gets smarter... so always linear.
    There is a few problem spots that are cokepoint hell and those are being fixed.

    For the lighting part. Some areas will get some more lighting, but it will always be a dark map.
     
  11. Dubee

    Dubee Grapehead

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    make that park area with all the trees less laggy.
     
  12. Cyber-Kun

    Cyber-Kun Member

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    The tree area had a massive vis leak making it go much more laggier than it could of been. It is an easy fix, and I am doing additional work in the area also.
    Yay fixing.
     
  13. Cyber-Kun

    Cyber-Kun Member

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    I need suggestions.
    How can I clear up the north? Map needs less chokepoint issues.
     
  14. Z100000M

    Z100000M Vithered Weteran

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    i'd redo the conrete bunker that was part of be base in _1, thats where the battle usually starts and its nearly all about spam 'n' shoot . Moar covers please
     
  15. Cyber-Kun

    Cyber-Kun Member

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    RC10 is getting really close to being finished. In fact, it should be out with 2.2.
    Yay release.
    One of the many things I have done is finished up the nightclub. I am going to nice and share what music JPL has decided for the map.
    Party Harty
     
  16. Cyber-Kun

    Cyber-Kun Member

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    After massive long delay, I am going to start doing last minute tests.
    Release should be soon. <I am on Vavle time.>

    [​IMG]
     
    Last edited: Jan 11, 2009
  17. Demented

    Demented Member

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    Massive changes...

    ...is that your 3d skybox in the middle there?
     
  18. Cyber-Kun

    Cyber-Kun Member

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    I removed the 3d skybox from the real mini-map.

    Anyways, rooftop! (I'll get a changelog when I can.)
     
  19. Trickster

    Trickster Retired Developer

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    If that music is actually playing in-game I'm going to love you so much...Although 50 secs would fail
     
  20. Cyber-Kun

    Cyber-Kun Member

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    That music does play in game.
    However that music is not included with the res file, so only people on the forums can use the music. Some people mayyy not like that being played so I figured it would be best to allow people to choice if they want that or not.
     

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