emp_shadows

Discussion in 'Mapping' started by Cyber-Kun, Mar 22, 2008.

  1. Cyber-Kun

    Cyber-Kun Member

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    Hhahahaahaha, this map is horribly optimized.
    The most optimization work I have done is func_detail or whatever the hell it is called.

    The lag could of been the bad parts of the map optimization wise.
     
  2. petemyster

    petemyster Member

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    I get that kindof lag on streetsoffire, that's why i don't like it, i lag alot on it. Keep up the good work on this map though. The church or whatever it is, looks kindof out of place though.
     
  3. Rothgar

    Rothgar Member

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    Are you going to release a link on the forums?
     
  4. Cyber-Kun

    Cyber-Kun Member

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    I posted the link on the first post.
     
  5. recon

    recon SM Support Dev

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    The Training Server will be updating to RC8 ASAP.
     
  6. Rothgar

    Rothgar Member

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    Nice didn't realize
     
  7. Jcw87

    Jcw87 Member

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    You should update your sig.
     
  8. Cyber-Kun

    Cyber-Kun Member

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    Simon made a suggestion, so I will ask here.
    What would you guys think if I made it like GlycenCity, with both sides attacking.

    I could keep NF base, move BE base to SouthWest then remove the tunnels.
    How do you all think the gameplay would work if this happened?
     
  9. Dubee

    Dubee Grapehead

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    you really should be working on turning smokies into a conquest map.
     
  10. Private Sandbag

    Private Sandbag Member

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    I think you've got the right idea. having two "frontlines" just means there's no front line at all, and it just ends up with people getting lost in the map and capping several flags at a time behind enemy lines, which is annoying.

    conquest that shiiiit
     
  11. Cyber-Kun

    Cyber-Kun Member

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    I'm testing some this weekend.
    Who will be alive most of the weekend?
     
  12. BumGravy

    BumGravy Member

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    Zombies like me. Find me in irc
     
  13. DrummerX

    DrummerX Empires Tyrant

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    cyber you know me, if i reply i'm alive =P
     
  14. blizzerd

    blizzerd Member

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    how did you do this?
     
  15. Notorious

    Notorious Member

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    im sorta busy this weekend, i can be on during certain hours, if you need another person,

    fyi, has anyone talked about the recent thing with shadows where people get HF2 crash errors randomly while playing?

    ive noticed that people have taken the map off their rotation because 50% of people cant join the map and the other 50% get these random kicks cause of HF2 errors or some byte B.S. during the game, multiple times sometimes.

    Just FYI, I love this map, if it werent for the random kicking
     
    Last edited: Sep 26, 2008
  16. Cyber-Kun

    Cyber-Kun Member

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    The reason I want to test the map itself and not release it is due to vis.
    Basically the map itself is done, however it will lag to hell.
    I need to see how much everyone lags to hell as I fix it over this weekend.
     
  17. Notorious

    Notorious Member

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    i could do that

    i could probably log on all saturday night from 3:30pm+....west coast time
    and sunday all day from 1:00pm+, give or take a bit, i do have a social life, technically
     
  18. Empty

    Empty Member

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    Read through the mapping section of the wiki, there's a lot of stuff there.
     
  19. BumGravy

    BumGravy Member

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    I think he is under the impression that respawn-points mean tickets, unfortunately giving a team more tickets for capping flags is impossible AFAIK, only bleeding tickets.

    When he says respawn points he means places you can respawn in, this is easily done by enabling spawn point entities.
     
  20. blizzerd

    blizzerd Member

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    oh, bummer...

    thanks for the help though... i tried to make people gain tickets according to how much they dominate on a certain map with flag capturing but gave up on that idea as soon as i leaned that tickets can only be drained :'(
     

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