Emp_Insurrection

Discussion in 'Mapping' started by Omneh, Sep 8, 2008.

  1. Omneh

    Omneh Member

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    (playable) VERSION NOW AVAILABLE!

    Heres the link: http://mirror.kane.cx/freeshare/empires/emp_insurrection_rc3.zip

    Many thanks to everyone who helped testing and suggesting this map. :)

    [​IMG]

    Its a swamp, basically. Some bits you can drive over, some you can't and end up sinking in. (at the moment trying to make sure the bits you are supposed to drive over can be driven over...)

    Many thanks to Bumgravy, without whom this would have been impossible.
     
    Last edited: Jul 10, 2009
  2. Trickster

    Trickster Retired Developer

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    But but...you told me it was finished...

    Also, I'm pretty sure I told you that the empires community wasn't nearly smart enough to spell this and thus to rename it to emp_swamp D:

    Also, with this amount of props + visibility, its going to be a cluster fuck of scunts :(
     
    Last edited: Sep 8, 2008
  3. Demented

    Demented Member

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    Lose the deciduous trees and stick with the weird-looking tall trees.
    Deciduous is not swampy.
     
  4. petemyster

    petemyster Member

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    that looks really good, especially for a first map
     
  5. DrummerX

    DrummerX Empires Tyrant

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    damn good, lovein' it man

    glade to see that tree pack being put to use
     
  6. bitchslap

    bitchslap Member

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    nice work.
     
  7. Broccoli

    Broccoli Member

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    Looks really sweet, has a nice swampy atmosphere too.

    My only suggestion: increase the texture scale of the water by about 2x. It'll help performance, but more importantly reduce the obvious tiling.
     
  8. Silk

    Silk Mapper

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    What broccoli said.
    Also personally i would make the fog less white.

    Very good looking. I can't wait for a top down view.
     
  9. LordDz

    LordDz Capitan Rainbow Flowers

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    Enough talk let's play!
     
  10. Omneh

    Omneh Member

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    Thanks for all the great comments guys. :)

    Its not currently playable, due to lack of minimap and a series of odd gaps in the terrain that are invisible in hammer, yet all too apparent when playtested. It may be because I used clip too to chop up the displacements to get smoother water edges, but then again, I don't really know what is causing them.

    [​IMG]

    Also, Broccoli, I am really new to mapping and I am wondering if you could please tell me how the ground cover (the ferns, ect) in the Screenshots thread in the community map project forum was made?

    EDIT: this pic

    [​IMG]
     
    Last edited: Sep 9, 2008
  11. Broccoli

    Broccoli Member

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    Those were made using detail props, which are automatically (and randomly) placed onto a surface at compile-time. They are defined in the details.vbsp file, which can be found in your empires directory. The one included in the community map project contains all the entries you need to replicate that look. Just download the zip, extract, modify the ground texture (vmt) that you're using to contain a line for the relevant surfaceprop type, and you're away! (Note that you'll also need all the foliage models).

    If you get stuck on anything specifically, feel free to ask. There are plenty of people here who know their stuff.

    P.S. To get rid of those seams in your displacements, you might try the "sew" tool (use when all faces are selected).
     
    Last edited: Sep 9, 2008
  12. bitchslap

    bitchslap Member

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    ya sew them up, there are lotsa tutorials on using 'sew' effectively. its not that hard when u get the hang of it.
     
  13. DrummerX

    DrummerX Empires Tyrant

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    n oit's not hard, just freakin' annoying, especially when you have to start cutting other pieces in your map just so that everything lines up.

    get it right the first time and you're good, do it later and you'll go blad =D
     
  14. Omneh

    Omneh Member

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    The gaps in the terrain are fixed now, and the fog has been recoloured, among other things. Lots of smaller props (tank traps, barbed wire ect) have been scattered in sensible places, and the map should be playable by the end of tonight, all being well.

    I still can't get the detail props to work properly yet... :(
     
  15. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I mean its only from the pics ive seen but is it possible to drive with tanks
    through that map???
    The prop limit is about 4000 btw :P
     
  16. Omneh

    Omneh Member

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    Driving with tanks is possible, your gonna be hard pressed and somewhat vulnerable if you try and fit anything larger than a medium through those trees.

    I'm pretty sure I'm safe with the prop limit... hovering just above what is sensible at the moment.
     
  17. LordDz

    LordDz Capitan Rainbow Flowers

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    Does that mean that nuke tanks will be obselete?
    I love ya!
     
  18. Omneh

    Omneh Member

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    New water and recoloured fog, among other things. :)

    Map has the potential to be a lagfest, so I'm working on optimising now.

    Detail props still refuse to work. :(

    [​IMG]
     
  19. Trickster

    Trickster Retired Developer

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    Since you're too lazy, I'll pull your latest screenshots over from the clan forum.

    'Ave an overview, bitches.

    [​IMG]

    And anuzzer pretteh picture.

    [​IMG]
     
  20. LordDz

    LordDz Capitan Rainbow Flowers

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    Is it a singleplayer map?
    It looks SEEEEEEEEXYYYYYYYY.
     

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