I was browseing MODDB and found the new version for Angles fall first which has now gone to UT3 and crap does it look good *jawdrops Look at these renders and they r all ingame: http://affuniverse.com/home/?q=node/7 http://www.moddb.com/mods/10527/angels-fall-first-planetstorm And their HW2 version is very good as well: http://www.moddb.com/mods/3009/angels-fall-first-naval-combat-operations And here is the trailer: http://www.youtube.com/watch?v=QwvfkFE8qGg&feature=related prepare to be stuned... (empires is still good though :D)
No way that those are inside UT3s engine. Especially in a mod, that's pretty damn close to Crysis looking graphics.
The renders are from the game but the trailer is not. If u read they are a huge production team makeing this mod. :D
Ya, dont forget what the Dark Messiah-team did with the Source-engine! The renders however are badass.
Also look at the first 'Call of Duty' that was made with the Quake 3 engine the so called engine u were all moneing about cus the Iron Grip team have moved to it. And also like Lollum said look at dark messiah
Theres a difference between making a shooter on a shooter engine in 2001, and making a shooter/RTS hybrid on the same shooter engine in 2008. Huge difference. The only well made scalable engines in use currently are Unreal Engine 3 and Source. Both were built with the intent of upgrading the hell out of them instead of having to create a new engine.
As long as the game is good then i dont give much of a crap about the graphics. I mean look at CS 1.6 or TFC it has got more players than CS:S or TF2 and thats 1997 graphics!! From the looks of IRON GRIP it looks quite good
In-game renders != gameplay footage. I'd like to see that level of graphic detail run faster than 3fps on even the best "modern" rigs.
I'm going to bet an 8800 could handle it - let alone a 9800 - and furthermore, a GT200 card (due this June from NV). 65nm process, but still larger by 20mm^2 than the 90nm G80 cores. It is going to be a dual core GPU, from what I can tell, with the high end model having 240 shader units.
That does look pretty nice. I thought UT3 graphics were quite badass with the options set high, so I guess I'm not suprized. The site said the artwork wasn't in-game, just used the actual game models. Probably rendered in some high-end 3D-modeler like Blender/Maya.