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  <channel>
    <title>Art</title>
    <description>Modelling, texturing, animation, particle design &amp; sound engineering</description>
    <pubDate>Mon, 17 Apr 2023 16:25:11 +0000</pubDate>
    <lastBuildDate>Mon, 17 Apr 2023 16:25:11 +0000</lastBuildDate>
    <generator>Empires Mod</generator>
    <link>https://forums.empiresmod.com/index.php?forums/art.37/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://forums.empiresmod.com/index.php?forums/art.37/index.rss"/>
    <item>
      <title>Got bored</title>
      <pubDate>Wed, 22 Apr 2020 17:07:03 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/got-bored.21226/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/got-bored.21226/</guid>
      <author>invalid@example.com (bunnyhopper)</author>
      <dc:creator>bunnyhopper</dc:creator>
      <content:encoded><![CDATA[<img src="https://i.postimg.cc/k5hLPTXg/Nfbox.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.postimg.cc/k5hLPTXg/Nfbox.png" /> <br />
<br />
Empires is growing on me again..It&#039;s invading my time with blender.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Different VGUIs for different factions</title>
      <pubDate>Wed, 22 Apr 2020 17:05:13 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/different-vguis-for-different-factions.21249/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/different-vguis-for-different-factions.21249/</guid>
      <author>invalid@example.com (daruck)</author>
      <dc:creator>daruck</dc:creator>
      <content:encoded><![CDATA[It would be cool to have different vguis for different factions.]]></content:encoded>
    </item>
    <item>
      <title>StreetsofFire remaster (Cryengine 5.5)</title>
      <pubDate>Sun, 03 Feb 2019 03:59:11 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/streetsoffire-remaster-cryengine-5-5.21167/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/streetsoffire-remaster-cryengine-5-5.21167/</guid>
      <author>invalid@example.com (TheLiberalElitist)</author>
      <dc:creator>TheLiberalElitist</dc:creator>
      <content:encoded><![CDATA[I have been playing with Cryengine for about a two weeks now. And I wanted to try and remake SteetsofFire in the engine really to learn more about it. This will be more of a remake than a remaster, as I intend to keep the basic layout of SOF but bring it into 2018<br />
<br />
If possible maybe drum up some fanfare or excitement towards moving Empires to a new engine (finally, maybe, probably not.)<br />
<br />
The end goal is to be able to play the default Cryengine teamDeathMatch in StreetsOfFire<br />
<br />
<br />
So I began by...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/streetsoffire-remaster-cryengine-5-5.21167/" class="internalLink">StreetsofFire remaster (Cryengine 5.5)</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>NF medium concept</title>
      <pubDate>Sun, 19 Nov 2017 20:05:27 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/nf-medium-concept.20394/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/nf-medium-concept.20394/</guid>
      <author>invalid@example.com (Varbles)</author>
      <dc:creator>Varbles</dc:creator>
      <content:encoded><![CDATA[<img src="http://i.imgur.com/rpJc99B.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/rpJc99B.png" /><br />
<img src="http://i.imgur.com/0CFqFTN.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/0CFqFTN.png" /> <img src="http://i.imgur.com/sdBoS60.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/sdBoS60.png" /><br />
<br />
rough size comparison with BE medium&#039;s hull:<br />
<img src="http://i.imgur.com/RRkQ1UU.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/RRkQ1UU.png" /> <br />
<br />
Not an amazing render but you get the idea.  Still in the process of solidifying the geometry but I want to start texturing it soon.  Suggestions and thoughts?]]></content:encoded>
      <slash:comments>75</slash:comments>
    </item>
    <item>
      <title>Imperial AFV, Round Two</title>
      <pubDate>Sun, 29 Oct 2017 20:59:40 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/imperial-afv-round-two.20982/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/imperial-afv-round-two.20982/</guid>
      <author>invalid@example.com (PwnedYoAss)</author>
      <dc:creator>PwnedYoAss</dc:creator>
      <content:encoded><![CDATA[Hey guys, I got kind of.. nostalgic and built an AFV.<br />
<br />
<a href="https://webmshare.com/play/vgABd" target="_blank" class="externalLink" rel="nofollow">https://webmshare.com/play/vgABd</a><br />
<br />
That&#039;s a turntable of it, here are some stills.<br />
<br />
<img src="http://i.imgur.com/am4d2MK.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/am4d2MK.png" /><br />
<img src="http://i.imgur.com/V2xO1fM.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/V2xO1fM.png" /><br />
<br />
Notably, I got bored and went way too hard on the wheels. The wheel is about as accurate as I can get it, with the tire and rim being separate pieces. Even got the threading. The tread pattern on them is copied from the BE AFV/APC. They&#039;re fucking weird but it&#039;s...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/imperial-afv-round-two.20982/" class="internalLink">Imperial AFV, Round Two</a>]]></content:encoded>
      <slash:comments>54</slash:comments>
    </item>
    <item>
      <title>Compare the Tank Destroyers!</title>
      <pubDate>Sat, 28 Oct 2017 11:13:45 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/compare-the-tank-destroyers.20755/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/compare-the-tank-destroyers.20755/</guid>
      <author>invalid@example.com (VulcanStorm)</author>
      <dc:creator>VulcanStorm</dc:creator>
      <content:encoded><![CDATA[<div style="text-align: center"><b>They Are Here...</b>&#8203;</div><img src="http://imgur.com/Gz8xTek.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://imgur.com/Gz8xTek.png" /><br />
<img src="http://imgur.com/ygxU7wi.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://imgur.com/ygxU7wi.png" /><br />
<img src="http://imgur.com/GIVWRiM.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://imgur.com/GIVWRiM.png" /><br />
<img src="http://imgur.com/1cjMd3B.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://imgur.com/1cjMd3B.png" /><br />
<img src="http://imgur.com/Rp65NhG.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://imgur.com/Rp65NhG.png" /><br />
<img src="http://imgur.com/EiMEJZ3.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://imgur.com/EiMEJZ3.png" /><br />
<br />
<div style="text-align: center">For best deal on your Tank Destroyer, visit compare the tank destroyer .com!&#8203;</div>]]></content:encoded>
      <slash:comments>24</slash:comments>
    </item>
    <item>
      <title>Nf flag</title>
      <pubDate>Thu, 26 Oct 2017 02:26:13 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/nf-flag.21099/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/nf-flag.21099/</guid>
      <author>invalid@example.com (MegaMLGgaming)</author>
      <dc:creator>MegaMLGgaming</dc:creator>
      <content:encoded><![CDATA[Does anyone have a really high quality version of the NF flag and or logo?<br />
<br />
If so send it in, i need it to make a really bad life choice, you can take a guess as to what that may be <img src="styles/apex-light/xenforo/smilies/surprised.png" class="mceSmilie" alt=":o" title="Surprised    :o" />]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>Rock essentials</title>
      <pubDate>Mon, 02 Oct 2017 11:24:12 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/rock-essentials.21102/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/rock-essentials.21102/</guid>
      <author>invalid@example.com (Silk)</author>
      <dc:creator>Silk</dc:creator>
      <content:encoded><![CDATA[<iframe width="500" height="300" src="https://www.youtube.com/embed/Gs5nBoIxnOg?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
I came<br />
<br />
If you know me you&#039;ll know i love rocks. Past holidays have always been on mountains or better yet, canyons. My first map was Arid, with a  canyon in it. My map Chain is a mountain map (3d skybox). Downfall is probably the biggest, highest canyon Empires  will ever see. This year i made Fury, with volcanic terrain.<br />
<br />
I spent a few years trying to learn 3d modelling rocks and cliffs, but i just can&#039;t. Too old to learn, i was never satisfied with the...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/rock-essentials.21102/" class="internalLink">Rock essentials</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Technology visuals</title>
      <pubDate>Fri, 22 Sep 2017 07:46:26 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/technology-visuals.21096/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/technology-visuals.21096/</guid>
      <author>invalid@example.com (duke)</author>
      <dc:creator>duke</dc:creator>
      <content:encoded><![CDATA[Let&#039;s talk about how we can distinguish technology by visuals on vehicles:<br />
<br />
Engines:<br />
<ul>
<li>Bio-Diesel: A variation on a green recycling logo.</li>
<li>Gas-Turbine: A gas symbol, visible gas cylinders.</li>
<li>Adv-Coolant: Blue coolant injectors or a big ass fan with blue below.</li>
<li>(I forget the other engines)</li>
</ul>Weapons:<br />
<ul>
<li>High explosive: No difference</li>
<li>Railgun: That dual rail setup you see for railguns.</li>
</ul>Armor:<br />
<ul>
<li>Composite: Tiled hexagonal plating texture....</li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/technology-visuals.21096/" class="internalLink">Technology visuals</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Looking for concept artists</title>
      <pubDate>Fri, 15 Sep 2017 07:09:38 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/looking-for-concept-artists.21076/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/looking-for-concept-artists.21076/</guid>
      <author>invalid@example.com (duke)</author>
      <dc:creator>duke</dc:creator>
      <content:encoded><![CDATA[Are you a concept artist, avid sketcher or casual modeller? Have anyone in mind for the job? I&#039;m looking for people to work with me in getting out some concepts for a new iteration of the game. I can even throw a few bucks your way if you&#039;re good enough.<br />
<br />
Someone I have in mind for weapon design is this guy:<br />
<a href="https://edonguraziu.deviantart.com/" target="_blank" class="externalLink" rel="nofollow">https://edonguraziu.deviantart.com/</a><br />
<br />
If anyone has any suggestions for anyone else, feel free to post.<br />
<br />
I&#039;ve made a brief for the concept artists, anyone with anything to add...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/looking-for-concept-artists.21076/" class="internalLink">Looking for concept artists</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Empires military technology and Weapon design (Please no offtopic D:)</title>
      <pubDate>Mon, 04 Sep 2017 10:19:36 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/empires-military-technology-and-weapon-design-please-no-offtopic-d.20983/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/empires-military-technology-and-weapon-design-please-no-offtopic-d.20983/</guid>
      <author>invalid@example.com (MartinPL)</author>
      <dc:creator>MartinPL</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 15px">Okay i gonna explain first why i making this thread. <br />
I&#039;m a Tank and other military vehicles guy, that love doing model kits and learning about military technology. Empires is actually quite empty on this thing, meaning it is open to debate and even improve the way of those units. I KNOW that people don&#039;t care or even hate lore/background things in games, but i prefer those more, than just looking at actual tank flood and multiple bugs, crashes. Lets be more creative and hobbyist...</span><br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/empires-military-technology-and-weapon-design-please-no-offtopic-d.20983/" class="internalLink">Empires military technology and Weapon design (Please no offtopic D<img src="styles/apex-light/xenforo/smilies/smile.png" class="mceSmilie" alt=":)" title="Smile    :)" /></a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Latest UI Updates</title>
      <pubDate>Sun, 23 Jul 2017 11:59:40 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/latest-ui-updates.20735/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/latest-ui-updates.20735/</guid>
      <author>invalid@example.com (Devourawr)</author>
      <dc:creator>Devourawr</dc:creator>
      <content:encoded><![CDATA[Discuss the upcoming changes. I haven&#039;t had much time to work this month as most of it has gone towards the eventual javascript revamp, but what we do have is here for your viewing pleasure. 10 image limit so just examples.<br />
<br />
Bio<br />


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<br />
Electrical<br />


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<br />
Engines<br />


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<br />
<br />
In-game<br />


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<br />
<br />
New Commander buttons to replace the old ones....<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/latest-ui-updates.20735/" class="internalLink">Latest UI Updates</a>]]></content:encoded>
      <slash:comments>48</slash:comments>
    </item>
    <item>
      <title>NF Hover/Jump Jet</title>
      <pubDate>Thu, 29 Jun 2017 03:39:04 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/nf-hover-jump-jet.20967/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/nf-hover-jump-jet.20967/</guid>
      <author>invalid@example.com (Misfire)</author>
      <dc:creator>Misfire</dc:creator>
      <content:encoded><![CDATA[Trump requested an aircraft to sit in the factory of his new map. He pointed out the existing model in the Empires repository, so I rebuilt it in Blender and went to work. As most projects, feature creep might turn these things in to more than a static model. <br />
Meanwhile I thought I throw out the work I have so far and see how much of a beating I get.<br />
<br />


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      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>NF Light Tank 2017</title>
      <pubDate>Sun, 21 May 2017 04:31:45 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/nf-light-tank-2017.21003/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/nf-light-tank-2017.21003/</guid>
      <author>invalid@example.com (Misfire)</author>
      <dc:creator>Misfire</dc:creator>
      <content:encoded><![CDATA[On going work for the NF LT. Texturing I hope is nearing completion. But UV map and source model animation work still to go.<br />
<br />


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      <slash:comments>27</slash:comments>
    </item>
    <item>
      <title>Potential HUD Feedback Thread</title>
      <pubDate>Tue, 25 Apr 2017 22:57:12 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/potential-hud-feedback-thread.20938/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/potential-hud-feedback-thread.20938/</guid>
      <author>invalid@example.com (Devourawr)</author>
      <dc:creator>Devourawr</dc:creator>
      <content:encoded><![CDATA[<b>Source .psd for you guys to mess around with/help show your ideas </b>(click download through browser):<br />
<a href="https://mega.nz/#!CBECyKAT!yh661NIFw321Z6U3MRafHbaegQpKD1EoQKRYF7QzFR0" target="_blank" class="externalLink" rel="nofollow">https://mega.nz/#!CBECyKAT!yh661NIFw321Z6U3MRafHbaegQpKD1EoQKRYF7QzFR0</a><br />
<br />
So most of you know that javascript has now been implemented for the HUD, which makes things a little easier in terms of fucking around with it. I know the piecemeal HUD I&#039;ve been reskinning along the way has had it&#039;s ups and downs, but this is a good opportunity to choose an artstyle and direction now...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/potential-hud-feedback-thread.20938/" class="internalLink">Potential HUD Feedback Thread</a>]]></content:encoded>
      <slash:comments>89</slash:comments>
    </item>
    <item>
      <title>Empires related spray's and NF propaganda sprays</title>
      <pubDate>Mon, 27 Mar 2017 16:25:10 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/empires-related-sprays-and-nf-propaganda-sprays.20884/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/empires-related-sprays-and-nf-propaganda-sprays.20884/</guid>
      <author>invalid@example.com (Spike)</author>
      <dc:creator>Spike</dc:creator>
      <content:encoded><![CDATA[NF flag spray<br />
<img src="http://i.imgur.com/2Uo5CWN.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/2Uo5CWN.png" /><br />
<br />
BE flag spray<br />
<img src="http://i.imgur.com/3m71uTE.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/3m71uTE.png" /><br />
<br />
NF propaganda poster 1<br />
<img src="http://i.imgur.com/BCIkvp9.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/BCIkvp9.png" /><br />
<br />
<br />
NF propaganda poster 2 (credit for the old poster effect goes to varbles it was used in the slaughtered remake)<br />
<img src="http://i.imgur.com/FNaUFr0.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/FNaUFr0.png" /><br />
NF Propaganda Poster 3<br />
<img src="http://i.imgur.com/U01uI9z.png?1" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/U01uI9z.png?1" /><br />
<br />
Link for the TGA spray files:...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/empires-related-sprays-and-nf-propaganda-sprays.20884/" class="internalLink">Empires related spray&#039;s and NF propaganda sprays</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>NFVF-ish building</title>
      <pubDate>Fri, 24 Mar 2017 18:21:28 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/nfvf-ish-building.20877/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/nfvf-ish-building.20877/</guid>
      <author>invalid@example.com (urethra franklin)</author>
      <dc:creator>urethra franklin</dc:creator>
      <content:encoded><![CDATA[<img src="http://i.imgur.com/36gY3Mr.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/36gY3Mr.png" /><br />
<br />
edit: cropped version]]></content:encoded>
    </item>
    <item>
      <title>[REQUEST]Some more Environmental props</title>
      <pubDate>Tue, 21 Mar 2017 20:18:49 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/request-some-more-environmental-props.20823/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/request-some-more-environmental-props.20823/</guid>
      <author>invalid@example.com (Kidpaler)</author>
      <dc:creator>Kidpaler</dc:creator>
      <content:encoded><![CDATA[Hello everyone,<br />
<br />
I am redoing the tutorial, as you know, and I am looking for a bit more environmental pizaz to make Empires look a bit better.<br />
<br />
BASICALLY what I need: Some new grass models that are waist high that you would find along the edge of a stream, preferably with a live and &quot;dead&quot; version (So green and then yellowish brownish).<br />
<br />
Some more trees (Oak trees mainly, something with a thick truck that can be used for cover).<br />
<br />
Some bushes, any type really!<br />
<br />
Some flowery grassy things for...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/request-some-more-environmental-props.20823/" class="internalLink">[REQUEST]Some more Environmental props</a>]]></content:encoded>
      <slash:comments>24</slash:comments>
    </item>
    <item>
      <title>[Concepts] Some sketches i did.</title>
      <pubDate>Sun, 05 Feb 2017 07:17:48 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/concepts-some-sketches-i-did.20818/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/concepts-some-sketches-i-did.20818/</guid>
      <author>invalid@example.com (Lightning)</author>
      <dc:creator>Lightning</dc:creator>
      <content:encoded><![CDATA[These are some sketches i did as concepts for if some weapons ever get re-modeled<br />
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<b>NF AR Parts.</b><br />
<img src="https://puu.sh/tOClo/5c78677250.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://puu.sh/tOClo/5c78677250.jpg" /><br />
<br />
<b>NF Ranged SMG Concept Sketch.</b><br />
<img src="https://puu.sh/tOCmj/41984a8784.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://puu.sh/tOCmj/41984a8784.jpg" /><br />
Yeah i know it isn&#039;t scanned, I&#039;m going to try and get an old printer/scanner working. And i know im not amazing at drawing, but this is how i want to get better.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Useful Resources for Artists</title>
      <pubDate>Sat, 04 Feb 2017 14:50:11 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/useful-resources-for-artists.18338/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/useful-resources-for-artists.18338/</guid>
      <author>invalid@example.com (f1r3w4rr10r)</author>
      <dc:creator>f1r3w4rr10r</dc:creator>
      <content:encoded><![CDATA[As the title says. Nothing else, no bullshit.<br />
<br />
<a href="http://www.youtube.com/watch?v=OONQzKcWeMY&amp;feature=share" target="_blank" class="externalLink" rel="nofollow">Normal Maps in general and baking them with Blender</a>]]></content:encoded>
      <slash:comments>30</slash:comments>
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