I've stayed out of this thread for good reason, if you don't believe what I have to say... well I don't really care. I've had a few encounters...
https://m.imgur.com/a/51CI2 This is an old screenshot. The problem is somehow related to parenting the player to the vehicle, I've looked into it...
I've merged the two reports for this. I know the cause of this but it has yet to be addressed. It's actually not a bug; it's that the shell code...
2.14.7 Released - https://wiki.empiresmod.com/Version/2.14.x#Version_2.14.7 === Bugfixes === * Fix to address key binds not executing properly.
Something to do with freeing memory of the bone setup on a ragdoll. Some code is hidden in engine so I can't really see a cause of the crash.
2.14.6 Released - https://wiki.empiresmod.com/Version/2.14.x#Version_2.14.6 === Bugfixes === * Fixed some incorrect movement speed values as of...
2.14.5 Released - https://wiki.empiresmod.com/Version/2.14.x#Version_2.14.5 === Bugfixes === * Fixed a bug where the class selection text would...
Crash happened in engine code. We can't view what caused it unfortunately.
Figured out the cause, should be fixed in a future release.
Already fixed awaiting release.
New cvar emp_sv_vehicle_fadeout_time_partial will be available in an upcoming version. Help text for it: ("How long a partially recycled carcass...
I've locked the thread since you've solved the issue, but I'll keep the thread in case someone else has the same problem. Edit: Since I've been...
Think I've got this one fixed so I'm gonna move the thread, will be in an upcoming patch. It was caused by the calling of ChangeTeam() on...
https://wiki.empiresmod.com/Scout#Sabotage Though this is outdated because buildings no longer have the '1 health drained every three seconds'...
Each unit selected signals a console command to be executed, too many things selected means Buffer overflow in net message when you click recycle....
Something to do with the detail system, will have to look into this again. (Grass) Engine code crash, can't debug. Again cant debug, crash was...
I think certain HUD elements were ported to the JS implementation. This is probably a result of those changes.
Glad to see we have the right priorities here. Let's fix things that actually matter first eh? Just a note from myself; there aren't many...
This is primarily aimed at being a hotfix patch, however there are some script changes that affect vehicle machine guns. Bugfixes Fix for cannon...
Why do people make comments like this. People have lives, it's not an unwillingness; it's a lack of time.
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