It's finally time, here's a new version of Empires, featuring... Script Changes including: Normalising melee damage, tweaks to infantry rifles...
I code stuff. Recently i've been fixing bugs, yay! :grinnf: As for that pulse? Here's something that's been in the pipeline... We've been...
Any map with big blocking cliffs and vehicle clips and such would require tweaking and may be unsuitable for aircraft. emp_palmbay, emp_isle,...
I like the idea of a second resource. What if there was a building that converted "res" to "energy"? This may make partial sense story-wise, as...
For the armour indicators... I would suggest doing this in shaders, rather than as separate textures. And using particle effects on impact to help...
Personally? I like the asymmetric style of the current game, it adds character and gives a strong aesthetic to each team. Having the rebellion...
I agree with both of these points. Something like the sabotage progress bar would work for that? I'm unsure what gui icon, but just taking the...
I would say it depends how much action you can expect per minute? Current empires has very small maps, so action is fairly common, people don't...
My take on this topic. If servers run their own scripts... 1) the game experience will be different on every server, confusing players and making...
I see... The box is rather large, and should be scaled down. Is this the bug you're reporting?
@VAMPIR 2.14 was tested a lot, many bugs were fixed, but we still want more testers! We couldn't delay the release any longer due to the...
This crash has now been fixed with the release of 2.14. All these maps can go back on rotation now. Thread Closed.
To clarify about the min/max damage fix mentioned above.: Before 2.14, the code was dealing damage from minimum to zero, ignoring the maximum...
Hi everyone. So we're happy to announce the release a new version of Empires. This version brings a lot of fixes and important security updates...
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